Cheers! Yeah, this was a huge rush job so the how to play ended up being a horribly bunched up set of scribblings I did in GIMP - better time management needed next time :P
ObjectDisoriented
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I'm not sure if some artifact of my abandoned wall jump mechanic or just general Unity Physics Jank is to blame for the magic boost corners, but I'm sure it's one of the two. Unfortunately I was originally working on something ridiculously overambitious and had to bash this out on the last day when I realised there was no way I could finish the first one to any reasonable degree, so there was no time to smooth off the rough edges in the end.
Not that it matters, but the original was similar to the arena game and one script sumo, losing abilities over time. Good to see others actually managed to implement the idea, but at least I've learned something about setting realistic goals for next time round.
Glad you enjoyed it!
This was actually quite fun once I worked out the controls. A bit more visual feedback or maybe a sound effect could be good on the shooting as it was difficult to tell it was working at times, but the incorporation of the theme by losing an ability each time is nice - I actually abandoned a similar concept because I couldn't get the balance down with the lost abilities, so well done for not chickening out of a difficult idea like I did! If you could mix in a few new abilities and add some variety to the levels this could be a really good game.