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objetdiscret

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A member registered Apr 21, 2024 · View creator page →

Creator of

Recent community posts

Thank you so much for your comment, and I'm so glad you enjoyed the game! :D I'm always happy to meet fellow nonogram fans and I am overjoyed by the enthusiasm of TaiFab players like you.

Soon after I first released the game, one of the contributors (Columbrine) requested a different handle in the credits, so I updated the ending with that name. That's the only difference! :) (I did not update the browser version because I didn't want to break anyone's save data.)

It's really cool to see a physical copy of the game! I do not have a label or press kit made, unfortunately (and I am currently busy working on the TaiFab sequel), but I know some folks have made their own cover images for use with retro handhelds. Maybe one of those designs could help? :)

Thank you so much for your kind comment! :D

I'm really glad you're enjoying the game! You might be on the puzzle that my husband finds the hardest. 😄 If you just want the answer, maybe a nonogram solver like this can help: https://fedimser.github.io/nonogram.html Otherwise, you can share a screenshot of where you're stuck and maybe someone can help find the next move. 🙂

Thank you! I really appreciate your comment 😄

Absolutely! What's your Twitch link? 😄

Thank you so much for this very kind comment and the taiyaki! 😄 🐟

Thanks so much! I'm really glad you had a good time playing! 😄

Thank you so much for your long and thoughtful comment! I'm incredibly happy that you enjoyed the game. 

Sorry if any of the puzzles were frustrating! I definitely playtested all of them (as did my lovely friends) to make sure they were logically solvable. Congrats on beating them all! GG!

Of course, I would be happy if you feel inspired to make a video about the game. 😄 I've been very grateful for the folks who have shared their enjoyment of TaiFab in online streams and posts.

Thank you once more for sharing your thoughts. I am happy to say that I am working on a sequel to TaiFab, and I hope you will look forward to it.

Oh, I posted my other comment before I saw this! GG on finding the missing puzzles! 🎉 😄

I'm so glad you like the game, and thank you for your comment! Have you found the Lucid Dream item? If so, have you tried sleeping? 🙂 If you already did that, feel free to post a screenshot of your big puzzle album and I can give you a more specific hint.

Thank you so much, and I'm so happy that you've been enjoying the game! 😄

I appreciate your kind feedback, and I'm so pleased that you enjoyed the game! I am excitedly working on the sequel now. 😄

My favorite is Picross DS for the original Nintendo DS, which just has a bunch of great puzzles to solve. If you have Switch Online, you can get the SNES app and play Mario's Super Picross, which also has a lot of good puzzles.

If you want something that mixes nonograms with other gameplay, I heard Murder by Numbers is fun (but I haven't played it myself). I like Luna Story on mobile, and I'm recently playing Konami's Pixel Puzzle Collection, which has been alright.

Thanks so much! I'm honored that TaiFab is your first nonogram game! If you want recommendations for other nonogram games, just let me know. 😄

The GBC version runs slicker than the GB version--I actually had to make changes to the puzzle controls based on whether the game is played on GB or GBC! Both versions of the game have four colors, but the GBC version has a nice blue palette (which can be seen in the screenshots). 🙂 Columbrine says the framerate is better on the GBC version as well. One nice thing about the GB version is that is has a special border in the Super GB (which you can also see in one of the screenshots).

Thanks very much for your kind comment! I'm always happy to meet a fellow nonogram fan. 🙂

Oh, I love it! It all looks great to me! I think Columbrine might drop you a note about a proposed achievement. 🙂

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Thanks so much for your comment! Really glad you enjoyed the game!

Hey, I'm excited to see RetroAchievements coming! If there's anything I can do to help, please let me know.

Thanks for saying so! I hope the rest of the game treats you well

Check out Columbrine's response. I'm really sorry to hear that you lost your progress! I definitely recommend playing a downloaded copy of the game.

GG on completing all the puzzles, and I'm so happy to hear that you enjoyed it! 😄

I totally hear you about having the cursor not overwrite existing fills/Xs! It's a feature that I really appreciate in a nonogram game, and I can clearly envision the programming logic for it, but I'm worried about how I would implement it in a resource-efficient way. Sometimes there were things I thought would be really straightforward but ended up taxing the engine, and maybe now I'm kinda wary, lol. (For example, in the first TaiFab, I used to use a while loop to set up all the squares in the puzzle area, but it ended up being a bit slow to load puzzle scenes. I unraveled that loop, and the puzzle scenes loaded almost twice as fast!)

Surely, if I were writing these games in C and ASM, I would happily be able to fulfill your request. Maybe someday I'll get good enough to dig into the guts of the GB Studio engine and optimize it for my particular games' needs. 🙂 (I have definitely made improvements to puzzle architecture in the second game, but most of that is useful for me as the developer. The major QOL update for players is larger puzzle sizes and the ability to cross out numbers.) At any rate, I really appreciate your feedback and thoughts. Thank you from the bottom of my heart for playing my game!

I'm really glad you enjoyed the game! Thank you so much for your kind comment! I'm making a sequel right now. 😄

That's a really useful tip, thanks for sharing it here!

Thanks so much! It's cool to meet a fellow classical chiptune enthusiast! I'm thinking that I'd like to try sequencing Debussy soon. 🙂 I recently heard Arabesque No. 2 for the first time, and I think it would be great in a game.

Thank you for your comment! I'm so pleased that you enjoyed the game! I'm working on a sequel now. 🙂

Thanks so much! I'll look forward to checking out your stream! 😄

Thanks, I'm relieved to hear that! I hope you have enjoyed the game.

Thanks! It was tough for me because I'm not a professional musician, but I did remember how to read music a little bit from when I was in high school choir. It's helpful that there are interactive transcriptions of classical music out there, such as on flat.io.

I guess my best advice is just to give it a try! I was dreading the prospect of sequencing music for my game, but it became easier as I worked on it more. Best wishes for your games and music!

Thanks for your comment! Have you tried talking to the innkeeper behind the counter? 🙂 There's different dialogue if you talk to her in front of the counter and behind the counter.
Sorry for the trouble! I was trying to reward players for being extra curious, but it ended up causing some confusion. (In the past, I played some games in which a shopkeeper has different dialogue behind the counter, and I thought that was funny, so I used it as an opportunity to hide a puzzle.)

Thank you so much for your kind words, and I'm glad you found your missing puzzles!

Thanks for getting in touch! Here's a hint: Do you remember talking to anyone who was thirsty? 🙂

Thanks, and also, big mood! I'll look forward to your projects as well. 😄

Thank you so much for your kind comment! I'm happy to meet a fellow nonogram fan and GB dev. 😄

This project was a really helpful starting place for me to make a nonogram game in GB Studio: https://dionofspice.itch.io/gb-picross (You can see DionOfSpice in the Special Thanks section in my credits because of that. 😄) Maybe it will help give you some ideas too!

Through the course of building TaiFab, I learned a lot about GB Studio, and I'm already building a bigger and (hopefully) better puzzle architecture for my next game. 🙂

Thanks for your kind comment! I'm glad you're enjoying the game, and I'll be sure to check out your video. 😄

I am always happy to meet a fellow nonogram fan! I'm so glad you're enjoying the game, and I really appreciate your kind comment. 🙂

Thank you so much!! You're very kind, and I'm really happy that you enjoyed the game!

Thank you so much for your kind words! I'm excited to bring my next game to the world, and I was working on it today. 🙂

Oh dang, glad you found it! Sorry I didn't see this message until now. I hope you were able to enjoy the game despite that devious anglerfish. 🙂

I'm probably not going to make any further changes to this game unless someone finds a bug that I need to fix. However, I'll keep your feedback in mind on my next development project. I hope you were able to figure out how to start the game even without that text. 🙂 Thanks for your comment!

Oh, I'm glad you found out what happened! I'm still sorry that you lost some progress. Thanks for letting me know, and I hope you can still enjoy the game. 🙂

Normally, if you saved by talking to the floppy disk at the Looong Gallery, the title screen has a 'continue' option.

I'm not sure if you're playing in the browser or with a downloaded copy. If the browser didn't save your game, you might have some browser setting that is clearing your cookies. 

I really recommend downloading the game and playing on your own emulator. I'm sorry to hear if you lost some saved progress.