Cool, you're doing low% runs of TaiFab! That makes me really happy that you're enjoying the game enough to experiment with playthroughs. Thank you so much for your kind comment! π I hope you'll look forward to the sequel. π
objetdiscret
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Congrats on beating the game! You can get 100% before you enter the Looong Gallery, yes. π I hope you're enjoying TaiFab!
If you want, there are hints below for the missing puzzles you mentioned:
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Have you tried going behind the counter to talk to the innkeeper?
Have you tried sleeping in empty beds?
Thank you so much for your comment, and I'm so glad you enjoyed the game! :D I'm always happy to meet fellow nonogram fans and I am overjoyed by the enthusiasm of TaiFab players like you.
Soon after I first released the game, one of the contributors (Columbrine) requested a different handle in the credits, so I updated the ending with that name. That's the only difference! :) (I did not update the browser version because I didn't want to break anyone's save data.)
It's really cool to see a physical copy of the game! I do not have a label or press kit made, unfortunately (and I am currently busy working on the TaiFab sequel), but I know some folks have made their own cover images for use with retro handhelds. Maybe one of those designs could help? :)
I'm really glad you're enjoying the game! You might be on the puzzle that my husband finds the hardest. π If you just want the answer, maybe a nonogram solver like this can help: https://fedimser.github.io/nonogram.html Otherwise, you can share a screenshot of where you're stuck and maybe someone can help find the next move. π
Thank you so much for your long and thoughtful comment! I'm incredibly happy that you enjoyed the game.
Sorry if any of the puzzles were frustrating! I definitely playtested all of them (as did my lovely friends) to make sure they were logically solvable. Congrats on beating them all! GG!
Of course, I would be happy if you feel inspired to make a video about the game. π I've been very grateful for the folks who have shared their enjoyment of TaiFab in online streams and posts.
Thank you once more for sharing your thoughts. I am happy to say that I am working on a sequel to TaiFab, and I hope you will look forward to it.
My favorite is Picross DS for the original Nintendo DS, which just has a bunch of great puzzles to solve. If you have Switch Online, you can get the SNES app and play Mario's Super Picross, which also has a lot of good puzzles.
If you want something that mixes nonograms with other gameplay, I heard Murder by Numbers is fun (but I haven't played it myself). I like Luna Story on mobile, and I'm recently playing Konami's Pixel Puzzle Collection, which has been alright.
The GBC version runs slicker than the GB version--I actually had to make changes to the puzzle controls based on whether the game is played on GB or GBC! Both versions of the game have four colors, but the GBC version has a nice blue palette (which can be seen in the screenshots). π Columbrine says the framerate is better on the GBC version as well. One nice thing about the GB version is that is has a special border in the Super GB (which you can also see in one of the screenshots).
Thanks very much for your kind comment! I'm always happy to meet a fellow nonogram fan. π
GG on completing all the puzzles, and I'm so happy to hear that you enjoyed it! π
I totally hear you about having the cursor not overwrite existing fills/Xs! It's a feature that I really appreciate in a nonogram game, and I can clearly envision the programming logic for it, but I'm worried about how I would implement it in a resource-efficient way. Sometimes there were things I thought would be really straightforward but ended up taxing the engine, and maybe now I'm kinda wary, lol. (For example, in the first TaiFab, I used to use a while loop to set up all the squares in the puzzle area, but it ended up being a bit slow to load puzzle scenes. I unraveled that loop, and the puzzle scenes loaded almost twice as fast!)
Surely, if I were writing these games in C and ASM, I would happily be able to fulfill your request. Maybe someday I'll get good enough to dig into the guts of the GB Studio engine and optimize it for my particular games' needs. π (I have definitely made improvements to puzzle architecture in the second game, but most of that is useful for me as the developer. The major QOL update for players is larger puzzle sizes and the ability to cross out numbers.) At any rate, I really appreciate your feedback and thoughts. Thank you from the bottom of my heart for playing my game!
Thanks! It was tough for me because I'm not a professional musician, but I did remember how to read music a little bit from when I was in high school choir. It's helpful that there are interactive transcriptions of classical music out there, such as on flat.io.
I guess my best advice is just to give it a try! I was dreading the prospect of sequencing music for my game, but it became easier as I worked on it more. Best wishes for your games and music!
Thanks for your comment! Have you tried talking to the innkeeper behind the counter? π There's different dialogue if you talk to her in front of the counter and behind the counter.
Sorry for the trouble! I was trying to reward players for being extra curious, but it ended up causing some confusion. (In the past, I played some games in which a shopkeeper has different dialogue behind the counter, and I thought that was funny, so I used it as an opportunity to hide a puzzle.)
Thank you so much for your kind comment! I'm happy to meet a fellow nonogram fan and GB dev. π
This project was a really helpful starting place for me to make a nonogram game in GB Studio: https://dionofspice.itch.io/gb-picross (You can see DionOfSpice in the Special Thanks section in my credits because of that. π) Maybe it will help give you some ideas too!
Through the course of building TaiFab, I learned a lot about GB Studio, and I'm already building a bigger and (hopefully) better puzzle architecture for my next game. π