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Oblivionburn

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A member registered Jun 05, 2015 · View creator page →

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Has to be linked both ways, so internally they both know to be listening for incoming messages via TCP/IP. If they're both on the same computer, then can just use localhost.

Connects two separate instances of the app to enable the AI's to talk to each other.

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There's no special formatting requirements. It will just exclude all special characters when extracting each word (separated by space) and store those words individually. If it already has the word, then it will increase its priority value by 1, which it uses to determine using that word over other similar possibilities when assembling a response.

Just .txt files. It'll parse out any contents delimited by spaces and import that data into the .brain file (SQLite database).

Just locally on the device.

Could you send the error messages to me, please, at donney.lane@gmail.com?

There's a "Brains" menu at the top of the app. The "New" option will prompt where you wish to create a new one and what you want it to be called. Once saved/created, the app should automatically connect to it. Brains -> Load can be used to switch between which one it's currently connected to.


Watt is an incremental game similar to A Dark Room and Crank.

https://oblivionburn.itch.io/watt

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In short, Dirge of Sorrows: A Nation Reborn (DoS1) is a Roleplaying/Turn-Based-Strategy hybrid that plays like a board game. It's inspired by Ogre Battle: March of the Black Queen, but is very much its own thing... I have no interest in making yet another remake/reboot in an entertainment industry shamefully saturated with them. There's still plenty of things that have yet to be done, and hopefully this is one of them.

https://oblivionburn.itch.io/dirge-of-sorrows-a-na...

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Ironically, I had removed it since it saw 0 activity or interest XD

There's still an archive of it floating around on Indie DB: Robo Arena (archived)

Gladiabots community · Created a new topic Well Done

I tried to make a very similar game some time ago (Robo Arena), but you've done a far better job with the concept than I could. Bravo! Looking forward to seeing how this develops :)