I doubt I'll add customizable character names because I like them being the characters they are but you never know I suppose. I've already stated on my plans that I definitely plan to add a Netori (Kord or other NTR characters) POV and a Cuck (Yuto or any other main husband/partner characters) POV alongside the already existing female POV, so if I continue to make the game for long enough, you will definitely see it.
ObliviousNTR
Creator of
Recent community posts
I really want to add more languages. I’d use a poll to choose between Japanese, Russian and Chinese (and maybe Spanish) and ultimately I’d like to add all three but I’ll have to figure out how best to go about that because I don’t want to use machine translation. But, this is something I definitely plan on for the future.
And of course, this is only if you ever see my game get enough support since I have no doubt this will cost.
You're right. My initial response was not very thought out and to be honest, I agree completely that making it avoidable adds to the NTR. However, for my game, I don't like the idea of making non-NTR paths. Therefore, I will be making the NTR avoidable, but it will not open a non-NTR route but rather just provide a "Happy ending" and can be reached without any real NTR whatsoever. I plan on adding one such ending as soon as v0.04 hopefully, just so it's there and gives the NTR that much more kick.
In my plans I have written that I want to make the boyfriends/husbands playable but like, as my name suggests, they will most likely be oblivious to it all. But, I do like the idea of letting the player use their imagination so I'll probably add a switch that at least early on, will remove most oblivious hinting dialogue so that you can just imagine he knows but chooses to do nothing for whatever reason your imagination cooks up. But of course, at the end of the day, my main focus is on heroine corruption since that's what I enjoy most and have the most plans for.