Woop. And im home for this one, need to give it a bash :)
OboShape
Creator of
Recent community posts
lots of really neat touches there :)
i finally survived.
few nice elements i noticed that i wouldnt have expected:
loved the change of music in nights, very dramatic.
liked the way the enemies can be coralled using the fences.
enemy animations when then trashed the barn
and having to plan ahead, vs a normal TD game was a really neat idea, loved that
well done, enjoyed playing it :)
Really nice work Johnny.
Title screen: felt very tarantino-esque from font and audio, had a nice feel to it.
Game : really nice in having the tutorial showing dymanically, added a little flair.
lots of neat things in there, from the trails from previous shots, to the camera translating to start point.
Just made it to the Augmentation, nice idea being able to add more emphasis on a specific direction, still tricky as heck :)
audio nicely done too, SFX and a pacey action BG tune all added to the feel.
one possible thing, nothing major as i know alot of FPSers, but for me sensitivity was quite high. but im sure if you further flesh out the idea, you can add a tweakable in there somewhere ;)
all it all slick work as always.... keep it up!
Nice work.
the front menu screen, apart from the slight scaling for resolution it was spot on.
it incorporated the whole game essence in that screen, by that i mean adding the jumping croud, it showed a peek at the mechanic, as well as having some dynamics to a normally static menu screen that we see. the startup vocal was a nice touch too ;)
gameplay. again, as mentioned had to sort of play around and guess the controls since they were off screen. but that aside it was easy enough to guess from the first couple letters.
played really nicely i must say and the collisions were alot more forgiving than i was expecting.
but man, i couldnt quite get past the bodyguards, they are solid. thought about rattling through quickly, but just didnt have the time to adjust movement by the end, so the "this is gonna be easy" concept was out the window heh. timing and adjustments needed, and for that it made me think more than i was expecting to do, so really well done from a gameplay (er) side.
All in all, great job in getting a completed project out in the wild, and you should be proud of it, as theres alot in there that showcases alot of different aspects, thoughts and techniques.
now go create more please...... ;)
Hi All,
Just a quick shout out to all who are taking part, and hope you are all doing well and enjoying yourselves :)
keep going, sometimes when you feel that things are not happening just keep chipping away at small chunks at a time its easier to see progress when your outside rather than the business end of development ;)
Were all here to help each other out, dont get stuck yourself, shout out
Keep going and JellyJam onwards my fellow Rowntree Rebels !!!! (that honestly sounded better in my head lol)