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Oegly

7
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A member registered Jul 14, 2022 · View creator page →

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There are similarities, but the difference is that when you take damage, the chance that the next attack will kill you increases. You don't have a set amount of HP, but manage different levels of risk.

The monsters could be avoided by setting up torches to distract them, tricking them into getting stuck behind walls, or simply waiting until they get out of your way. Alternatively, just let them attack you and take the risk. Honestly, most of the time went into trying to write the AI for the mobs. This ended up being so buggy that just I scrapped it for the time being.

Improving the janky controls is definitely what I'll focus on first if I'm gonna develop this further.

Very fun concept! The simple art style also fits the theme well.

Thanks! I tried to go for a puzzle game with a hint of action, though think it could be cool to have a game like this that is more of a pure puzzle. I'll probably work a bit more on this game, and see if I can employ some different mechanics like that.

I did, but it was easier when I could also look at the physical die. It guess that will be different from person to person.

This is a fun twist! We're used to associate dice with randomness, but putting it completely under the player's control is a creative way to incorporate the theme. It was quite challenging, and I sometimes had to use a physical die to wrap my head around the moves. Is that considered cheating?

18.5 on first try. That's not too shabby.

Fun concept, and the art is adorable! My favourite moment was when I asked myself if I could grow an ice tree. Why did I even ask? :D