sorry for the late reply.. You're welcome
offgridgecko
Creator of
Recent community posts
It's similar to JS which complex button handling. Basically the Esc key is being picked up by both the menu and the scene when the menu clears.. Hard to diagnose if you can't repeat it though.
What version are you using? I just migrated my game from 4.0.3 to 4.1.1 no problems, but definitely if you are using a 3.x version I would not recommend updating because a bunch of syntax things have changed and it may kill your existing code till you go through and fix all the little nuances.
I responded to one of your posts on reddit too, if you want to collab on this or need someone to test a solution for you I'd be happy to help out. my reddit account has the same name. I also post in r/binkgolf almost daily so you can find me there. I've briefly noticed a couple little glitches that I recognize because I've had them show up in my games too.
I dunno, the physics engine seems to work well enough, it made this manageable. Course I'm writing my own for the ball physics, just too many detail things for a stock engine but for regular stuff it seems to work fine. I really don't have a basis for comparison. Haven't used too many other engines, cept maybe a few 2d deals a long time ago.
There will be lots of time for that, trying to build out career mode. Once I'm out of alpha I'll start dressing everything up a little prettier.
Mostly at this point trying to hammer out all the mechanics. Building a custom physics engine today. Made a lot of progress but still need to factor in ball spin and wind, so far it's looking pretty dope though. Way better than the stock engine that's packaged with godot.
Thanks for dropping by Yoyo, hope everything is going well on your games.
The controls are a little touchy. I was expecting a sort of rubberband pop but sometimes the mouse cooperates and sometimes not.
Also it feels odd using LMB to pan the camera. I wonder also if it could be pan/tilt instead of just pan as that would feel more intuitive.
Level progression is also a bit odd, but I think that's just the style that you're going for so it's probably a personal thing for me. I tend to like games where it isn't "do this over until you pass" but mini-golf is sort of a puzzle game most of the time so I get it.
It's a very nice game and seems to be quite polished other than the little control glitches. Well done. Will be following you.
Hi, I'm Marty, aka offgridgecko or just offgrid. Working on a golf game. I have a page set up for it but waiting to get some more people from my social connections before I "launch" on itch to try and get it a warm welcome. Nice to meet you all though even though it seems this thread has gotten one response in 7 years.
EDIT, I see, nm, they all at the bottom, haha.