Dasius, I love your game! This kind of smithing system should be standard in every RPG from now on :)
There is obviously a lot of potential for new content but maybe you should try to balance the existing mechanics first...
Some thoughts about that:
- There need to be better rewards for rush, serving customers with very specific wishes and serving every customer (not sending them away if they want cheap copper weapons, because you really just want the next customer if you can already craft iron weapons)
- Some kind of reputation system could fix all three of these problems. If you always serve your customers on time they will spread the word and you get more and richer customers. This would also motivate the player to still sell cheap weapons if you are at higher metal tiers
- Give the player more reasons to rush. I really enjoyed your game the most when I tried to be as fast as possible and have all kinds of weapons on stock so I just had to refill my weapons racks until the next customer arrives. Right now I can just close the shop if I want to relax a bit. You should consider adding a schedule the player can only change once a week. You got tons of weapons on stock and want to work 6 days a week 16 hours a day? Your reputation will improve but you will have to handle all the additional customers. You need a vacation? No problem just change your schedule but you will have to do it one week ahead so your customers know when they can expect your shop not to open.
I hope this helps
- Oggi