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OGRE PIT GAMES

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A member registered May 02, 2023 · View creator page →

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Thanks Rose0, next, we're working on a first monsterhunt playset that will take place after Pitchfork, for villagers who saved their home but found a new cause in life :) If you play it, let me know how it plays out for you!

@B Paolucci - oh geez, thank you so much for your kind words! If you could let me know somehow how it goes, I'd be very grateful! 

Love the concept!

Very cool concept!

Love the thematic design!

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Looks amazing!

@LittleRogue - Thank you soo much for the kind words <3

Thanks for letting me know, it is now updated. I had mixed up names and sharing links as a consequence. It should now be the correct file. Cheers!

Heya! We've just uploaded the Mage playbook and two magic paths; witchcraft and elementalism. In addition, the Character Keeper is also updated!

https://ogre-pit.itch.io/ogreish

I would love to hear some comments or feedback! Cheers!

I'll continue with updates for Ogreish in this thread. I hope it's ok!

A few updates were made yesterday and today, so if you're curious, you'll find the Rogue playbook and the Character Keeper available through the link above in the first post.  Comments are more than welcome!

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Some years ago, I started working on a storytelling engine built on what I loved and containing what I missed. There have been so many great story ttrpgs and storygames designed in the last few years, but for me, I missed some parts and, at the same time, I thought some bits were unnecessary.

And the games I was impressed by the most were simple. The games I wanted to love were a bit too complex, but still had a great overall flow and feel to them. I wanted to make a game with as few and easy arithmetics as possible. A player-facing game in which word-labels and narration could play a part in the mechanics. In which modifiers were as easy to handle as saying a word when describing something.

So I ended up with an engine inspired by games powered by the apocalypse, forged in the dark, and powered by fate, and built on the use of traits creating a small D6 dicepool, and the concepts of facets, which basically are mechanically charged words modifying that pool.

And right now, the first quickstart documents are uploaded here, providing a good overview of rules, playbooks, and how to play the game. Over the coming weeks, more playbooks along with magic paths for mages will be added.

We started here at itch.io, calling ourselves Roguish Games, after the name Roguish we called the game, as we wanted to toy with the concepts of rogue-like games on PC and old-school TTRPGs. But after spending time working, researching, and developing our game, we realized the name was already under too heavy use to continue with it, and we decided to switch our label to Ogre Pit Games. And our Roguish game was also renamed Ogreish. Same game, different name.

So from now on, if you have followed us, our project will go by Ogreish.

I would be delighted if you, who are interested in these types of ttrpgs and storygames, would check it out and drop me a comment, good or bad. The documents are not laid-out in any way, so digest them as the early prototype game-testing docs they are.

https://ogre-pit.itch.io/ogreish

Thanks ahead & game on!

-The OGREISH Team

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Hey everyone,

We have just uploaded the Warrior, a new playbook for our ROGUISH game, designed for those drawn to the rush of battle, the thrill of victory, and the occasional hardships of war. The warrior's life is punctuated by combat, camaraderie, and contemplation, with wealth often spent on worldly pleasures to savor the spoils of survival.

Check it out here: https://roguish-games.itch.io/roguish

Edit: Worth mentioning is that it has not had any layout or graphic design work done to it yet. 

This playbook contains:

  • A variety of background facets including Burgher, Commoner, Outcast, Servant, and Wellborn, each with its unique starting wealth.
  • Lifepath facets like Bravery, Brutality, Hunting, Loyalty, and Protecting, that define your warrior's journey and influence their actions and decisions.
  • A diverse list of skills to choose from allowing you to tailor your warrior's capabilities to your preferred playstyle.
  • The traits Vigor, Agility, Wits, Charm, Senses, and Spirit, that describes your character's inherent characteristics.
  • A selection of character arcs that offer a glimpse into your warrior's motivations, ambitions, and personal quests.
  • Various abilities, like Courageous, Deceitful, Hard-bitten, Honorable, and more, each impacting your warrior's in-game challenges and interactions.
  • A relational section that encourages you to establish relationships with in-game characters and factions, from trusted allies to formidable enemies.
  • An equipment picklist, from essential survival tools to weapons of war, that your warrior can carry into battle based on your chosen load.

Currently, all of our files are free, so follow us and download them while we playtest them.

Stay safe and game on,

-The ROGUISH Team

Hey all,

I'm super stoked to let you know about the latest update from Roguish Games. After much brainstorming and countless revisions, we've finally completed our Player & Game Master Quickstart Guide for our game, ROGUISH.

In essence, we've combined our passion for intuitive story games with adaptable mechanics. It includes everything from the central facets in the game to the dice pool mechanics, character arcs, story hooks, magic paths, spells, lifepaths, and skills. It's designed to be a easy-to-use guide for players and GMs and will give you everything you need to dive in and give ROGUISH a try.

We're eager to get some feedback on this guide, so feel free to give it a whirl and let us know what you think! You can find it here.

Thanks for all your support!

Chris, Roguish Games