Yeah, I have noticed the boss fights feel longer. On my first few playthroughs, I was used to the faster boss fights in Tukiyono and Magic Vigilante, so when fighting the bosses, I was like "Oh! I see you're not going down that easily."
Oh Crap! He
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Nice! Kinda reminds me of Daydreamer, your first game on here, the same way Magic Vigilante reminds me of Tukiyono.
I like the references to other games (ex. #202 Daikaten is a reference to a rotating room boss from Radiant Silvergun, and #304 Amidatrailer is a reference to a Spider boss from Mega Man X)
Just uploaded a few videos of playing this game.
I Love it!
https://youtube.com/playlist?list=PLLyjZKLd_HaHVnx502lMgXMUom_QV4yO2
My own worst enemy was those damn pistons in level 15
...and the fact that your own shots can obscure the boss's, especially when they hit part of the arena
The final boss is pretty cool, though, as is the creativity of the other bosses (even the damn pistons). Later games even make callbacks to this one, like "Big Eye" from Nekotosakana is a callback to level 13, and another game's final boss is a callback to the final boss here (especially with the music)