oh this game! oh! this game really did swell like a triumphant score in me as i played; the card matching is a very unique, frustrating and analogous bedrock to the game mechanics. i'd say it mimics the rhythm and cadence of a conversation well, and all its lil aggressions and the like. i deeply enjoyed just going around and talking to people and trying my damnedest to talk to people and not at or past them--or, in the game-specific terms, having the right cards at the right time in the right positions. the worldbuilding and the WRITING is MWAH MWAH i was really excited to go places, read the little vignettes, and feel like the traveler. and i did. what a delight. a joy. will be replaying
Crack the Egg
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The little exuberant details in this: the static screens for unused save slots, the color differences in character speech, the anime-esque special effects for the sprite, the sly static blurring transition from screen to screen, the wide color palette for skin color (and its carry-over effect on CG's), the neon pink and blue dialogue box styles, the chapters designated as "levels", the coin-dropping-into-the-slot sound as you advance a level, and I haven't even touched the character designs or the story or the routes or the character writing! What the french fry! The world-building in here is so lively and animated and obvious--who knew there could be so much spirit in one game? I adore the heck out of every bit of game design and hope to keep noticing more and be delighted!
i LOVE the strip club scene. the music and the background--wow. this also holds true for the times we get to see the ship's insides, the hold/hangar/control panel/hallways/etc. i'm just impressed with all the details that have been put in. whoever's doing the design for the backgrounds and music--super major kudos and love for all the delightful world-building and immersion work y'all are doing and accomplishing!!!!