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ohfivethirty

22
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A member registered Jul 22, 2016 · View creator page →

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Such a cute fun game! Love the music too!

Click 'Run Game' and it should start in your browser. On mobile it should automatically start!

This is so cool! I really like the design choice to use bullets for platforming and attacking; fighting the boss in the first level had a nice balance of managing your bullets to win. And implementing a store for upgrades was a nice touch too (^^)b

Thanks, I appreciate it! :)

The aesthetics are so cool and atmospheric. The transition from the tutorial area into the first level was so clever and subtle top notch game design. I also really like the sound effects and how they aren't just one sound. Great job! :)

Thank you! :)

The jumps felt great and the  attack animation is so cute! The platform challenges were fun and not too hard to clear; had great pacing too. There was enough open space to explore, but not so obtuse that you couldn't find your way out quickly. Ya'll did a great job :)

Thanks (🖒^^)🖒

This is so much fun, it's got that "one more game" feeling down to a t! My favorite weapon is the shotgun, it's got great feedback. Would love to see more of this!

This was a nice game! I love the sound effects for jumping and the mouse squeaks. The only thing that tripped me up was the platform color on the second level when it opens up. But the background not being static was a cool effect and I liked the art (・ω・)b

I didn't expect to laugh trying to go to Heaven with Hell clothes on lol

I really enjoyed the dialogue and art :)

Thank you, I appreciate the suggestions too! O'toole the dog is a friend to both Impsie and Wanda (who doesn't want to choose sides in their shenanigans)! He's there to help  guide the player in a subtle way :) 

Thank you very much! I'm definitely going to add more music soon and do plan on making more levels! Thanks for playing :)

You totally should! The limits on what you can do really helps narrow scope. And I do want to put it on a cartridge, but I think I need to make a few more levels first 😅

Yeah it was! And thank you :)

Thanks! I agree on the music lol it was one of the last things I focused on and can see it being annoying on the slightly longer levels. I'll be sure to add a few other tracks in a newer build :)

Sent you a friend request on discord!

Sure! I'm EDT -4, what's the best way to contact you?

Hey, I'm Daizha!

Would love to provide some art assets to a team/teams to get back into making pixel art and add more work to my portfolio! My work can be found at ohfivethirty.tumblr.com. 

▶Thematically, I prefer lighthearted themes!

▶I also write and can manage documents/members to ensure everything stays on track. 

▶A-OK with being a pinch hitter as well (with at least 3 days before deadline notice).

1. Hi there! What's your name? Want to introduce yourself?

Hi, I'm ohfivethirty! I'm 21 years old and a senior in college studying illustration.

2. Did you participate in the last jam we held? If so, what do you plan on doing better this time? If not, what's your reason for joining?

I did participate in the last jam! I want to make something to play rather than only read this time.

3. What games are your favorites? Did any of them inspire you, or made you want to make your own?

There would be way too many games to list but I enjoy most Nintendo games and classic Playstation (like Crash, Ape Escape & Parappa). Mainly games with bright colors and funny dialogues catch my eyes (and heart). I also love rhythm, farming, simulation, puzzle and adventure games a lot. I love games. They all inspire me in some way or another, really.

4. Do you have experience with game development? What did you do/with what engine?

I draft my ideas out on paper a lot but have only really worked in Twine for actual game development.

5. Tell us about something you're passionate about!

I'm really passionate about learning new things and creating stuff. It's amazing to have an idea and then execute it; I love seeing things I conceptualize in my mind come to life through various mediums.

6. Any advice to new jammers (if you're a veteran)?

I'm no veteran but I do want others to know that scope and scale is really important to dial back during your planning stages. Also to have fun with your idea! It makes a great difference!

Thank you so much!! I'm glad you enjoyed it :)

(1 edit)

WOOOOO! My text-adventure game, Saturday Grocery Store Adventure, is now public! I've started pretty late in the Jam due to believing that my computer (Surface RT) couldn't handle any game engines. I stumbled upon Twine earlier this week and now here we are!

The story was a lot of fun to write. I had come up with the idea of doing chores during the summer and ran with that idea for SGSA after fretting over making something relatable© . Sometimes it's easier to just do it – fretting over all the little details in the planning stage wasted a lot of time for me because I couldn't visualize how to continue the story. Once I got to writing though, it all came a little too easily to me. I had to cut a lot of branches off and find ways to connect dead ends in order to meet the deadline!

(If you find any inconsistencies in the writing please let me know! I appreciate any and all comments too!)

Art and music became an issue today because 1) I have 91 separate passages to illustrate that were starting to look not up to my standards on paper (I was going to traditionally illustrate then phone scan them to transfer them to my computer) 2) Figuring out how to embed images and music (I was using Twine's Sugarscape) through the browser was becoming increasingly difficult to do. Instead of stressing myself out even further, I decided to release the game in a beta format; all the storylines are complete, which is the bare minimum to me, and I will update the game with art at a later date. Maybe music as well.

To summarize my whole experience for myfirstgamejam, I'd have to say it was a lot of fun. I'm sure there are many out there just like me who have so many concepts on paper but never push to actually make them a reality. Doing this jam confirmed that I really do want to make games for a living. I never really focused on the narrative for my ideas so this gave me a lot of great practice with the limitations I have. I haven't had much sleep this week either and I can't wait to get a GOOD night's rest from now on lol

I enjoyed reading all the devlogs posted as well.Seeing everyone's progress made me want to get up and work on my game some more. I can't wait to try out as many browser based games as I can (Surface RT here) and then download some when I do get the chance to upgrade my computer.

Saturday Grocery Store Adventure will ultimately have 6 different ending title cards, but already has six different ways that the story can end. I recommend replaying it as many times as you can to find out what happened during this weird Saturday grocery store trip!

୧(๑❛ั⌔❛ั๑)୨ ॢ

(I'm trying to figure out how to add screenshots here too)

(Also GO TEAM CALLIE!)