Yikes! Thank you for letting me know. Must have been from testing time and forgot to close it. I will address it. Thank you for playing! Hope you are enjoying the game.
oklabsoft
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Thanks for letting me know. Another ran into the same issue with the LINUX build. This worked for him: https://drive.google.com/file/d/1yRMjoIBPISM0UhtZnI4S48uxPhAm2R_F/view?usp=drive...
Thank you so much!
Hi! Thanks for checking out the game. I am at a loss here. I just downloaded a fresh copy from itch and it started up fine (I use Win10 as well). The only thing I can think is that something was corrupted in download although I have never seen that before but maybe try a fresh copy from download. Also, the data/quest files are not interchangeable between the two (just in case you tried that?). Any more info on the error? Thanks and sorry for the frustration. :(
As much as I tried to make v4.0 pristine on release, I've got two people with playthroughs going on right now and there are some bugs showing up... mostly apparent when using adventurer slots above the first 5 slots in the party. I've been addressing all of the bugs as they come up and I will be getting 4.1 out as soon as I can.
Now that the L1 recode is done it is full speed ahead. The whole exercise really put me in a much better position to move forward with both titles. I have done a deal with Vermys lately but Void has been more of rethinking approach rather than cramming it into a mold. Really appreciate your interest in both and I am.full steam ahead on both now!
Thank you, Athanasius! It has been fun and refreshing working in Sci-fi for a bit. Regarding L3, this is a project that I hope to be my greatest ever. All of my experiments so far (including making Void) are guiding me to the creation of the best possible Lurking III: Vermys that I can make. Now that I know what my basic capabilities are as far as presentation, I have been working a great deal on planning and documenting all of the aspects of the game including characters, mechanics, items, levels/areas, story, etc. It will happen, and I promise that it will be worth the wait! :)
Good news... The Vermys project is now Lurking III: Vermys and things are ramping up. The two of us have cooked up some great ideas and we are eager to move forward. I have settled on C as the language in which to develop Vermys along with a tremendous boost from the RayLib library. If anyone reading this has ever considered trying to do some coding, RayLib makes things as smooth as you can get and I highly recommend it! I have updated the Vermys page with some additional info and screenshots so be sure to check it out. I am making good progress in converting the 900x900 L2 map into L3V with some basic models and you can now walk around and explore the world in 3D which, at least to me, is very cool.