Hi Alexfang! There are 4 main endings (including one for Ru, one for Izagi, one for Lyse). There may also be a secret ending...
Old No-Eyes
Creator of
Recent community posts
Thanks for the kind words! So glad you enjoyed the story!
I just want to clarify that the ARG content was limited to Kickstarter backers, so that's why it's not present in the public, Steam version.
It's much easier for one person to manage the ARG side of things when the audience is smaller, but if you're interested in learning more about the Nokizi and ARG content, send me an email at occulttrianglelab@gmail.com!
Hey, I appreciate the comment! Those save files are likely from your demo playthrough--if you played the demo first and then bought the Steam game, Renpy may have incorporated your old saves into your new game.
If you need help figuring out how to delete your old saves, send me an email at occulttrianglelab@gmail.com!
Just played my first game of this, and man, is it a blast! After being immersed in Warhammer 40K for so long, it's great to have a game that's a little easier to jump into. The worldbuilding, art, and faction depth are all incredible! I would love expansions (or just more content in this world), but what's here is wonderful, elegant, and so much fun. 9/10, this is my new favorite wargame!
My name's Chris, and I'm the Creative Lead for "Black Heaven: A Necromantic Dating Sim" (https://oldnoeyes.itch.io/black-heaven), which raised about $13K on Kickstarter. I came across Lynn's work here on Itch, and I decided to commission her to create a chess-like mini-game for "Black Heaven."
So far, I think it's one of the best decisions I've made in this game's development.
I really, really can't rate Lynn highly enough. I work with professional creatives all the time for my day job, and Lynn beats pretty much all of them in terms of professionalism, thoroughness, and communication. Even when working on multiple aspects of a project at once, she kept things organized, well-documented, and updated regularly.
She was a great problem-solver, coder, and collaborator, and even though my knowledge of coding is pretty rudimentary, she was able to guide me through the development very smoothly. It was amazing to see the mini-game's AI develop into a truly formidable opponent, and I'm blown away to see my vision for the mini-game come together so seamlessly, on-time and within budget.
Bottom line: if you need a coder with Lynn's skillset (I'm looking at you, indie developers), get her on your project. In the words of 'Macho Man' Randy Savage, she's "the cream of the crop, ooh yeah."
Hi Eleri!
So glad you enjoyed the demo! To answer your questions:
1) Right now, there's no Fractal Madness at work in the demo--the scene with No-Eyes is used solely to explain why the protagonist can go back in time to undo things!
2) Interesting! Ru shaking her fists up and down in excitement wasn't intended to be stimming behavior, but I can see how it's similar!
Thanks so much for your encouragement and support! It means a lot to us!
- Chris Mahon, Creative Lead