I'm not sure yet!
Probably not soon -- I've been working full-time at my job and haven't had any time to do game development in a while :( Spending a lot more time doing other personal hobbies like machine learning!
I plan to come back and finish this game one day though whenever I have more time to allocate to game development. I know I want to release the game for free so I might as well just release what I have so far in its unfinished state since I imagine a lot of people have been waiting!
omrii
Creator of
Recent community posts
Control are a little bit hard to master. I couldn't figure out how to turn left and right while I was on the broom and gaining height felt a little slow at times. Regardless, this game is great. Definitely of my favorites from this demoday. I had this cool part where I forgot the broom spell after I teleported to the sphere of death and as I fell off the island I summoned my broom and managed to fly up high. You got something good going here! Keep it up :D
I finally had some time to fix that bug. Apparently Mac builds only play nice in GM:S versions 1.99.5xx+. They actually create the project in Xcode this time! I tested it a few times so hopefully nothing terrible happens lol. If you're still interested in playing and find any bug please let me know and I'll start fixing ASAP! Thank you for being patient!! ^_^)b
EDIT: Scratch that. Something's still wrong. Give me a few and I'll try to fix it real quick.
The build I uploaded wasn't working for whatever reason. GM:S has this odd bug where if you don't compile with a certification then the game crashes when you run it. I've been looking for a solution all day and hopefully I'll get it up soon! If I can get around compiling with no certification then I'll shill out the 100 bucks for Apple's dumb program thing.