Hello, I cant run the game on Mac OS, it says it needs to be updated for my current OS version (I got Ventura 13.5)
Omshinwa
Creator of
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Hey, thanks a lot for playing and for the feedback! I'm glad you liked the game.
Bugs:
- Pawns can en passant Kings? Shouldn't your King be unable to be 1 diagonal away from the pawn anyway?
- Yea you can move the enemy pieces sometimes, I used this to debug my program lol.
- Mhh I thought that I mentionned that, but I'll try making it clearer.
- Oh yea that's unintended, the data must be overflowing. Though maybe I should keep it? idk it could be fun that your pilots progress after each run.
Suggestions:
- Yea I can do a gallery and add an Exit button.
Thanks again for the feedback lol.
Was fun, but yea, i'd really love to see the description of each spell somehow in the UI lol. There's soo many different spells that seems to have the same effect? idk
Also if someone is willing to gather the data on the Meld tree lol, I really can't bother memorizing every combinaison. It's very frustrating when you ruin one good item/lose your run because you didn't know what you'd get (I suggest allowing the player to preview/undo a meld, this way you also keep the surprise of discovering new combinaisons)... I still haven't managed to make a pet yet, i kept breaking it from Meld combinaisons lol. My deepest run is with the Sun Mage (seems like it's pretty easy early on?) whereas with the inventor, i die on the first level or something lol.
we won, you can check in the archive how it played out.
1. e4 d5 2. exd5 Qxd5 3. Nc3 Qa5 { B01 Scandinavian Defense: Main Line } 4. Bb5+ c6 5. Ba4 Nf6 6. d3 Bg4 7. f3 Bf5 8. Bd2 Qb6 9. g4 Bg6 10. Bf4 Qxb2 11. Qe2 Qxa1+ 12. Kd2 e6 13. Be5 Bb4 14. Qe4 Bxe4 15. fxe4 Qxc3+ 16. Bxc3 Na6 17. Nf3 O-O-O 18. Ne5 Rhf8 19. Bb3 Nc5 20. Bxb4 Ncxe4+ 21. Ke1 c5 22. Ba3 Nd5 23. dxe4 Nc3 24. h4 Rd1+ 25. Kf2 Rxh1 26. Ke3 Rd8 27. Nxf7 Rh3+ 28. Kf4 Ne2+ 29. Ke5 Rd7 30. Nd6+ Kc7 31. Bxc5 b6 32. Ba3 Ng3 33. Bxe6 Rxd6 34. Bxd6+ Kc6 35. Bb3 Rxh4 36. Bd5+ Kb5 37. c4+ Ka6 38. Be6 h5 39. Bb4 b5 40. c5 Kb7 41. Be1 hxg4 42. Bxg3 Rh5+ 43. Kd6 Rh6 44. c6+ Kb8 45. c7+ Kb7 46. c8=Q+ Kb6 47. Qc7+ Ka6 48. Ke7 b4 49. Bc4# { White wins by checkmate. } 1-0
Quite cryptic at first until you understand the rules. I'd say the first level is very bad at helping you understand the rules lol. You just die all the time without understanding why. It's hard to distinguish between a pawn and a bishop sometimes.
In the end it's a lot of 'cheesing' with long range pieces, but quite fun lol.
Fun little game, the screen is a bit cut-off for me though, I had to zoom-out lol.
Rules for people that don't understand: You need to have a specific combination in hand to move some pieces. Like you need to have at least a pair to move a Knight. Gold pieces are the one you can move. Either you move (which then change your whole hand) or you exchange which keeps some of your cards in hand.
Feedback: moving the Queen and Rook is just too hard lol. Especially doesn't seem worth for the Rook seeing how hard is it for him to move anywhere in the opening.
Game was alright, pretty short I guess but man is it hard to picture the rotational symmetry lol.
I was quite confused by the rules (I thought, does the placement of the dots have any meaning? Why can you change the arrangement when you click on them again? At one point I was wondering if you wrote a number in binary). If it's for hinting, i suggest turning the dots 45 degrees (so each dot matches a direction).
Would be nice to have something procedurely generated (though checking if it can be solved without guessing is hard.)
Really I would make it more clear what the "rules" are.
For anyone interested in trying to find the shortest path to go through every picture word, (and if we consider undo as a free move)/the smallest set of words to reach every word. I have 174 words (if we included every word in the tutorial):
WORM 0 WORD 1 WARD 2 DRAW 3 dram 4 DRUM 5 >dram 5 >>DRAW 5 dray 6 XRAY 7 >dray 7 >>DRAW 7 >>>WARD 7 bard 8 BAND 9 bank 10 TANK 11 >bank 11 >>BAND 11 HAND 12 >BAND 12 SAND 13 >BAND 13 >>bard 13 bare 14 babe 15 BABY 16 >babe 16 >>bare 16 BEAR 17 dear 18 DEER 19 dree 20 TREE 21 >dree 21 >>DEER 21 >>>dear 21 >>>>BEAR 21 GEAR 22 >BEAR 22 sear 23 SEAL 24 feal 25 LEAF 26 >feal 26 >>SEAL 26 heal 27 HEAD 28 herd 29 HERO 30 ZERO 31 >HERO 31 >>herd 31 >>>HEAD 31 >>>>heal 31 >>>>>SEAL 31 peal 32 PEAK 33 peck 34 DECK 35 >peck 35 >>PEAK 35 >>>peal 35 >>>>SEAL 35 >>>>>sear 35 STAR 36 >sear 36 >>BEAR 36 >>>bare 36 >>>>bard 36 BIRD 37 >bard 37 >>WARD 37 CARD 38 caid 39 ACID 40 >caid 40 >>CARD 40 carb 41 CRAB 42 >carb 42 >>CARD 42 carn 43 YARN 44 >carn 44 >>CARD 44 >>>WARD 44 wark 45 PARK 46 >wark 46 >>WARD 46 >>>WORD 46 WOOD 47 pood 48 POND 49 PONY 50 bony 51 BODY 52 >bony 52 BONE 53 bine 54 bide 55 aide 56 IDEA 57 >aide 57 >>bide 57 >>>bine 57 BIKE 58 >bine 58 kine 59 KING 60 RING 61 >KING 61 >>kine 61 >>>bine 61 wine 62 WIND 63 >wine 63 >>bine 63 >>>BONE 63 sone 64 NOSE 65 hose 66 hole 67 HOLY 68 >hole 68 >>hose 68 SHOE 69 show 70 SNOW 71 >show 71 >>SHOE 71 >>>hose 71 >>>>NOSE 71 ROSE 72 >NOSE 72 >>sone 72 SONG 73 >sone 73 >>BONE 73 >>>bony 73 >>>>PONY 73 >>>>>POND 73 >>>>>>pood 73 POOL 74 mool 75 MOON 76 coon 77 COIN 78 icon 79 IRON 80 >icon 80 >>COIN 80 >>>coon 80 >>>>MOON 80 loon 81 LION 82 >loon 82 >>MOON 82 >>>mool 82 >>>>POOL 82 >>>>>pood 82 >>>>>>WOOD 82 rood 83 DOOR 84 >rood 84 ROAD 85 goad 86 GOAT 87 BOAT 88 boot 89 boob 90 BOMB 91 >boob 91 >>boot 91 BOOK 92 bock 93 LOCK 94 LUCK 95 >LOCK 95 >>bock 95 ROCK 96 >bock 96 SOCK 97 >bock 97 >>BOOK 97 >>>boot 97 FOOT 98 FORT 99 fore 100 FIRE 101 >fore 101 gore 102 OGRE 103 >gore 103 >>fore 103 >>>FORT 103 >>>>FOOT 103 >>>>>boot 103 >>>>>>BOAT 103 >>>>>>>GOAT 103 COAT 104 CHAT 105 >COAT 105 >>GOAT 105 moat 106 ATOM 107 >moat 107 MEAT 108 neat 109 NEST 110 >neat 110 >>MEAT 110 tame 111 fame 112 FACE 113 >fame 113 >>tame 113 GAME 114 GATE 115 cate 116 case 117 CASH 118 bash 119 BUSH 120 >bash 120 >>CASH 120 fash 121 FISH 122 dish 123 DISC 124 >dish 124 >>FISH 124 pish 125 SHIP 126 >pish 126 >>FISH 126 >>>fash 126 >>>>CASH 126 >>>>>case 126 VASE 127 >case 127 >>cate 127 cite 128 CITY 129 >cite 129 >>cate 129 >>>GATE 129 date 130 DATA 131 >date 131 >>GATE 131 >>>GAME 131 >>>>tame 131 TIME 132 LIME 133 limp 134 lump 135 JUMP 136 >lump 136 >>limp 136 >>>LIME 136 mile 137 MILK 138 >mile 138 pile 139 PILL 140 gill 141 GIRL 142 >gill 142 >>PILL 142 HILL 143 >PILL 143 >>pile 143 PIPE 144 >pile 144 >>mile 144 >>>LIME 144 >>>>TIME 144 >>>>>tame 144 wame 145 wale 146 WALL 147 BALL 148 >WALL 148 mall 149 MAIL 150 hail 151 HAIR 152 >hail 152 >>MAIL 152 RAIL 153 RAIN 154 ruin 155 quin 156 QUIZ 157 >quin 157 >>ruin 157 >>>RAIN 157 >>>>RAIL 157 >>>>>MAIL 157 >>>>>>mall 157 >>>>>>>WALL 157 WELL 158 BELL 159 >WELL 159 >>WALL 159 >>>wale 159 >>>>wame 159 WAVE 160 lave 161 LOVE 162 >lave 162 >>WAVE 162 >>>wame 162 >>>>tame 162 >>>>>MEAT 162 >>>>>>moat 162 >>>>>>>GOAT 162 >>>>>>>>goad 162 GOLD 163 COLD 164 >GOLD 164 GOLF 165 flog 166 FLAG 167 >flog 167 FROG 168 >flog 168 slog 169 slug 170 PLUG 171 >slug 171 >>slog 171 >>>flog 171 >>>>GOLF 171 WOLF 172 >GOLF 172 >>GOLD 172 >>>goad 172 >>>>ROAD 172 >>>>>rood 172 >>>>>>WOOD 172 >>>>>>>WORD 172 >>>>>>>>WORM 172 WARM 173 >WORM 173
I think it following the grid would be better yea, maybe you could just remove the possibility of falling into the pits. (You already have the R restart if we get stuck, also I think you could make the R button works twice as fast lol).
Also I feel like the pushes are sooo slow. I think it would be nicer if you could push faster? (Though in the later levels I understood why the character doesnt just move while it pushes).
Could display the numbers of level left too.
Is this power creep...?
I'm not a fan of those levels with lot of superfluous stuff. Like this one too with the extra boxes and extra destroyable tiles
Nice little game otherwise!
The presentation of the game, the graphics, are so good for a free game lol.
Im listing some comments but obviously you're not gonna update it and it's fine:
- -Some UI improvements could be done (such as showing when a button can be clicked). I was a bit confused at first and I didn't understand the color separation / skull separation thing lol. a bit more explanation could be nice (like when a card shines, it's safe; that every character has 2 skills, the top one cost 1 star the other 3 etc).
- -It kinda drags on too long? The campaign for one character is so long, especially since there's so many other characters we would like to try out. A game to 30 is just sooo long.
- maybe during the campaign having some extra bonuses you gain as you progress would have been nice? idk
I was so mad after losing the last fight after grinding like 2 hours on the game lol. I'll try again another time. Love the visuals! The characters are also pretty funny.
Question, are the main cast of characters from a different game?
- vs the 100: I struggled so much until I added the 19-stone Siphon https://www.twitch.tv/videos/2084119067?t=0h26m2s lol, then it actually took me just 1 try (2 if you count the one where I just reset because he blocked all my opening on turn 1 lol). The 19-stone might be the best stone against him.
- Removing a -1 stone should be fine, yes.
- Yea I won against 19 fight in the first try lol, your advice of keeping the stones in hand if they're just going to die really made the opening better for me. Though I'm not planning to do the 20-battle run challenge yet, I just wanted to try fighting 19 fight again with your advice lol.
Works okay, maybe a bit slow lack some sort of spice idk. Maybe make the movement more snappy or smth where they go very fast and then slow down.
The knights are really funny to play with, even if they move in a really not Knight way. I'm weirded out that pawns can take whats in front of them but I guess there's no other way. I feel like that's a lot of controls (just to navigate + 2 buttons to change direction + 2 buttons to slightly adjust the pieces, i dont think we really need the adjustement buttons). Maybe the direction the piece goes in depends of the camera, that would make it more golf-like? Because currently the game doesn't really justify the fact that it's 3D, besides maybe the Knight (I had a funny bug where it jumped and it stayed on top of my piece without killing it).
I think you should remove the ring that's around the board, make pieces be able to fall out of the board. Maybe favor knocking a piece out of the board as a way of killing them (that would make better use of your physics system?) than just having to touch it. Heck maybe add a hole in the middle of the board lol.