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oneeyedpizza

6
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A member registered Dec 24, 2022 · View creator page →

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I like what I've seen so far of the project, but how can I find all five poems? I'm currently stuck at 2.75/5 poems found.

Isn't the last one rather like having a whole mini-bank of seeds generated for you? (But as to whether you can actually use them as seeds or not, I don't know how that would work, lol. It'd have to be up to the author's discretion as well as to competition rules.)

Anyways, I like these ideas! A SeedComp within a (the very first) SeedComp!

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It'd be cool to see this concept played with using a random generator. All kinds of people, scenarios, situations, etc. could be randomly generated and shuffled through to create a general kind of ambience to the place (city, castle, some random shack in the middle of nowhere, a pigpen, even, all depending on what's generated each playthrough) that the guard's responsible for guarding. Even the guard themselves can build up a character (backstory, personality, actions) each time through this method. Though this might be deviating a little bit from the currently intended text adventure flavor for this seed ...

Interesting idea! I love how something as, well, out there as an oil rig can also be its own city-like ecosystem. It reminds me of this animation from the French school of animation Gobelins, and also of this poem by Pablo Neruda (though it's about freighters, and not oil rigs, but for some reason inspires the same 'vibe' as this seed) — it'd be cool to have some sort of psychological horror drama on the platform. Or maybe a simple ghost story would do nicely too.

This is so imaginative! The writing is superb, and I love how you make this place sound almost alive, despite it seemingly wanting to kill you at every turn. Very dystopic! The obvious project choice for this seed would be a parser, but it'd be interesting to see how one would incorporate this into a choice-based game. Perhaps construct a character (or several) to navigate and explore the landscape? — with survival as the goal.