been trying to figure that hang issue π thanks for the info ! coyote time and volume sliders would be cool yeah π€ maybe when we develop the game further
thank you ! it had a much different design for object <-> ability interaction but some last minute changes i think really upped it
the camera and player movement were inspired by death's door idk it just feels at home to me πββοΈ will definitely look closer at how they do it
ive experienced getting stuck on the edge a bunch during testing but i had to focus on other stuff π€we'll figure that out ! as for the camera i'll see how death's door does it more closely π it's the main inspiration for the look