Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

OneTwoFATTY

22
Posts
1
Following
A member registered Aug 13, 2022

Recent community posts

(2 edits)

I love this game but I really think that both Windows and Android releases could use some improvements:


For Windows version:

  • Proper window resizing that doesn't leave black bars and keeps the scale - Eventually you can just make the window not resizable at all
  • The game should start in a smaller window in general - As it is, it is too big and Windows taskbar kind of obscures it
  • If we minimize the game or it loses focus, please, please make it pause automatically


For both Windows and Android versions:

  • I would love to see a button to get back to menu from an started match and a button to reset the current one if it's going poorly for you - Would save up on time that is having to reopen the game for a quick play but being unable to go back to menu, at the very least for the quick modes. I know that there is one but not in all modes
  • Also for both Windows and Android versions - Please let us have a button that allows us to play against random enemy in VS CPU modes but do leave in the current ability of being able to manually select a character you wanna fight

That should be everything. Thanks for this game, I hope to see continued updates to it!

Thank you :D

(1 edit)

Can those be used for Steam Workshop item thumbnail image in a game that's not mine? I would give credit for graphics in item description on Steam Workshop (link to this particular site).  The game is Tower Unite for context. Thank you!

Niektórzy grają na innym sterowaniu lub są osoby leworęczne. Myślę że prośba o możliwość zmiany sterowania jest dość uzasadniona.

Would there be a chance that turns mode from Deluxe version/era of the game, which I seen became it's own title from you become a separate mode for this game too? It could be lots of fun, but I can only imagine the amount of hard work one person has to put into this game as is already. Other than that, thank you for yet another amazing update and returning the game to it's original shape, making Deluxe testing it's own thing. I definitely can't wait to see new sprites for Tammy the cat and check out the new mode you have put out! Once again, I'm sorry for my earlier harsher comments on Deluxe versions of Fur Food Contest, which have been highly inappropriate and insulting of me to you.

This would be a great option!

(3 edits)

Do you think speed mode could still be a mode for this new game? Speed mode, meaning old mechanic of how food tiles work with being able to have combos happen when 3+ are broken if they line up after you do your move and destroy first couple tiles. I hope my recent comments weren't too harsh. I do enjoy both versions, but I believe that old V1.2 should be open-sourced and given to hands of community if no new characters and bug fixes are planned for it.

(1 edit)

This definitely sounds like something that should be added.

It's really sad to see this version go away. Because of that, I have a few questions however:

  1. Can this game become open-source for your community to keep on adding characters from new game and fix bugs? Speaking of bugs, will this version receive another bug fix? There's a really ugly bug in this version which should get patched. Sometimes, board glitches and you can see the spawning line of foods from which they drop onto the board on characters themselves. Leaving this unpatched surely won't do your game too good.
  2. VS Cpu and Eating by taking turns mode is missing a background image - If this is the last version of old game, can the background at least be added?

Actually the soft lock can happen on PC too I think. I think it happened to me once already.

Sorry if my earlier comment turned out to sound a bit rude. I have started getting used to the new design and it does feel very nice and readable, despite my personal preference for how it should look like.

(2 edits)

I feel like redesign of how character stats are displayed well.. Looks somewhat worse now. It might be more clear but I was a favorite of how you could see the stats with stars and it wasn't also only tiny part of bottom screen. Now, this is just my personal opinion and you are free to develop the game the way you want. I just feel it felt that much better. Current design feels a bit.. As if it wasn't supposed to be that way. The blocks feel cramped together to be honest.

Yeah, I felt this all the time, even in earlier versions. The game can retain it's quick play nature (when against CPU) but it would indeed be nice if they weren't being rockets in terms of speed.

No problem, love the game! Feels like a dream come true to me!

(1 edit)

Something like a tiny story mode where you climb up ladder of opponents who can eat more and faster than you until you need to face off the guy who at the beginning laughed you off when you lost to him by nearly 330 kilos could be nice too? Obviously as this is mostly a casual game there wouldn't be much of story itself and you couldn't make advancing further too hard.

(4 edits)

I love the changes to the game! Regarding Luck, he is an absolute cutie at his biggest size~ New cold/heat mechanic is pretty neat but why have you decided that cold/heat tolerance will not affect this anymore? It added more strategy to the game in my opinion. Also a bug in hosting mode - Entering help keeps scroll bars and buttons for choosing characters and food - Same goes for my player name.

Always glad to help or suggest some things! Looking forward to more updates and how the game becomes even better in the future!

The game needs to focus on accessibility along with new content. This update with widening body temperature bars is greatly appreciated, however this game has very quick play nature. It is much faster compared to other matching games, even on Easy CPU difficulty. I would add something like screen overlay being red/blue on play area, sound clue or any other warning/information indicating when temperature of the character goes top high or low and the character is about to get overheated or brain frozen. Also potentially lock scrolling to where selection of characters and food, as currently you can scroll infinitely when nothing is on screen to select anymore. New character is amazing but size of donut and design little bit of its design feel inconsistent from others.

(1 edit)

True. Not as relaxing as I initially thought it would be but I still absolutely love it.

(2 edits)

I love the game so far! Some suggestions for you:

  1. I realise the game is mostly made for mobile devices, but PC version's UI is way too tiny for me. I happen to barely take notice of temperature meter for the most part. Maybe make it's bar a little wider?
  2. It's probably already planned, but in case if not - Character's favorite food should give some tiny boost and making them eat food they dislike should give some penalties.
  3. Let players who are good at the game disable hints.
  4. Maybe unlockable special characters that are a little NSFW?