Thank you. I actually just stumbled on both of these a few mins ago beleive it or not and was just about to delete the thread xD
Still very much appreaciated though. I am to hasty with asking obvious questions >_>
Hello all hope your all doing well.
So the last few weeks I've been trying to learn unity, C# and messing around with VR. I've been relying on using SteamVR. I'm a little confused as to what I should do. Currently as you know the XR Interaction Toolkit doesnt support Vive (which is the only product I own)
If I press forward using SteamVR will it mean that people other than Vive users wont be able to check out anything I make for the gamejam? As I said I am still rather new to all of this and searching on google is not really giving me anything in the realm of usefull information regarding this. I can't currently use the XR Interaction Toolkit which seems to be the go to standard for unity now so what would I do being limited to using a Vive to develop on. If I stick with openvr/SteamVR will other users that have different headsets be able to run my application or would I have to make it using XR Interaction Toolkit and somehow try and figure out how to get it to work myself with Vive.
I apologise if I'm not making to much sense my brain is frazzled out looking into this for the last few hours. Stress is a killer. Also sorry if I'm not ment to post stuff like this here feel free to remove it if not.