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onionsquid

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A member registered May 03, 2021 · View creator page →

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Should work again with 1.19.

out now

Out now in version 1.18

Thanks!

Use the mod framework, and update it after anything else.

I was not aware that there are still modders using the framework, so I overlooked that one. Sorry!

While it does not change anything for players, I did update the framework to 1.13 to make the new bricks available.

At the moment I still hope to do compatibility updates for new game versions, but don't count on anything beyond that.

I updated the offline scoring mod, everything else seems to work without an update.

There are some limitations in the scoring mod: only a single witness is tracked for recovering SA, and witness groups (from cameras) do not track properly. You might run into these?

It should be sufficient to overwrite packagedefinition.txt with the altered version and to copy all additional chunk*patch*.rpkg files that are created when updating mods with the framework.

You still have modded files. No idea why though, maybe contact support of the platform you bought the game on?

You can show all objectives to see raw data attributing to your score. That should help you to figure out why you lost four stars and the SA status.

No, there is no XP gain or progression.

Seasonal missions are included in the new version 0.5

download the new version 1.16

Maybe try removing all other mods?

Version 1.16 is out now

I assume you are building a content pack:

  1. TEMP files go into the raw folder for chunk0 or the raw1, raw2, ... folders if you need them to go into a different chunk. You can register your file as global data by adding a TEMP.framework.json file with {"register":["global"]}. This causes the framework to alter the global data brick to include your TEMP. You should never edit the global data brick yourself, as that would cause massive problems on game updates and with other mods!
  2. You can use multiple mod framework folders on the same installation of the game, the name of the framework folder does not matter (use different patch levels and remember to always update all framework folders on every change, from lowest patch level to highest patch level, resulting rpkg files only work together with all lower levels!). The runtimefolder flag is only necessary if you place the framework folder outside of your game's runtime folder, so it cannot find the installed game. The framework always reads from and builds to the runtime folder of the game.

As I said, delete all patch files and then verify game files via epic games or steam. Then update the game with the mod famework again. Do you get the same message?

I did not find a good solution to allow replanning that works while the game is in offline mode. You can save after the initial cutscene to replay the same mission multiple times, but replanning will cause the whole map to reset, including random target choices.

Thanks! I don't have discord, but feel free to share your edits on any publicly available site if you want me to have a look (itch.io, google drive, etc.).

Not sure if an expanded version would fit in with in the main mod, limiting the main mod to only vanilla missions seems cleaner to me. But more random missions as content pack or optional expansion might work well.

1. I'm sadly not aware of a simple way to make the blend in happen while replacing the intro cutscene in a way that works with all locations on all missions. Removing the cutscene would be possible, but only doing it for some intros would likely be a lot of work, as the cutscene is tied to the random selection process.

2. Should be possible, not sure why I didn't include them before. That said, don't hold your breath. No idea if/when I find more time for modding.

3. For me personally, more than 4 is a bit much. At the moment I have no plans to work on that, but I think your idea might technically be possible: the number cannot be totally random, as the mission json needs to have a separate entry for each target, but it might be possible to disable a random number of those entries. 

You have a blobspatch300.rpkg file in the Runtime folder, which breaks something. Delete it and try again?

It is extremely likely that you have the broken mod installed that is mentioned in the post I linked. If you can't find it, delete all patch files and then verify game files via epic games or steam to re-download. My best guess is that you installed the mod some time ago but forgot about it.

Version 0.4 is now up!

Are you absolutely sure about not having other mods installed? It sounds like you have the same broken mod installed as discussed in https://itch.io/t/1882851/weird-bug-delimiter-related-to-storyconfigjson-somethi...

Without more information it is hard to help you. What exact messages do you get? What are you trying to install?

Which content packs and what error message?

thanks! Will include them in the next release.

I don't take requests, but there is an old mod that does this if I remember right.

I started the mod framework here, but most of the modding community did not join me and eventually created SMF over at Nexus and Discord. Sadly, there is no compatibility between the two frameworks. It is possible to port mods across, but it might be tedious depending on what features of each framework are used.

However, both frameworks can create rpkg patches based on any game installation, even if it was modded before. So you can use different patch levels for each framework and remember to update the framework with the higher patch level last. For this framework, the patch level can be altered in flags.json.

I do not see any issues with framework 1.11 and game 3.110.

Try removing or updating all other mods. For example, offline scoring absolutely needs the update to 1.14 to work. If you have custom content packs, you might also need to update them yourself. For example, it is possible that IOI removed or altered a resource your contract is using.

Please test 1.14

Could work as standalone framework mod. But I already have many exciting plans without time to work on them. ;)

Thanks! As I assumed, you have a broken mod installed with patch number 13.

From the single file, it looks like an outdated mod to make seasonal and sniper missions available offline. So it is not only broken, but also obsolete if you also have framework mods that add missions.

Uninstall that mod and everything should work as intended.

True, but I also did not feel that is necessary. ;)

The items should always be unlocked. Update the mods with the framework again. Do you get any error messages in the black window that pops up?

You might have an incompatible non-framework mod installed or corrupt game files that can be restored by verifying through Epic. If you have no other mods and verifying does not help, you are affected by a weird glitch reported at https://itch.io/t/1882851/weird-bug-delimiter-related-to-storyconfigjson-somethi... If you know how to use rpkg-tool, you can help me by sending me all versions of 0093B70B9E704CE0.JSON in your game files.

If you did what I asked (verify through Epic and uninstall all mods), then I have no idea what causes this. Your game files seem to be different from mine. I'd be interested in seeing resource 0093B70B9E704CE0.JSON from all chunk0patchX.rpkg files you have. Could anybody affected from the problem extract this resource for each patch with rpkg-tool and upload them somewhere?

It should be possible to stop the scoring objectives early once the exit gate is triggered. Might try that for the next version.

You are right, being caught on cameras associated with different recorders caused a bug there. Try version 1.13?