Should work again with 1.19.
onionsquid
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I assume you are building a content pack:
- TEMP files go into the raw folder for chunk0 or the raw1, raw2, ... folders if you need them to go into a different chunk. You can register your file as global data by adding a TEMP.framework.json file with {"register":["global"]}. This causes the framework to alter the global data brick to include your TEMP. You should never edit the global data brick yourself, as that would cause massive problems on game updates and with other mods!
- You can use multiple mod framework folders on the same installation of the game, the name of the framework folder does not matter (use different patch levels and remember to always update all framework folders on every change, from lowest patch level to highest patch level, resulting rpkg files only work together with all lower levels!). The runtimefolder flag is only necessary if you place the framework folder outside of your game's runtime folder, so it cannot find the installed game. The framework always reads from and builds to the runtime folder of the game.
Thanks! I don't have discord, but feel free to share your edits on any publicly available site if you want me to have a look (itch.io, google drive, etc.).
Not sure if an expanded version would fit in with in the main mod, limiting the main mod to only vanilla missions seems cleaner to me. But more random missions as content pack or optional expansion might work well.
1. I'm sadly not aware of a simple way to make the blend in happen while replacing the intro cutscene in a way that works with all locations on all missions. Removing the cutscene would be possible, but only doing it for some intros would likely be a lot of work, as the cutscene is tied to the random selection process.
2. Should be possible, not sure why I didn't include them before. That said, don't hold your breath. No idea if/when I find more time for modding.
3. For me personally, more than 4 is a bit much. At the moment I have no plans to work on that, but I think your idea might technically be possible: the number cannot be totally random, as the mission json needs to have a separate entry for each target, but it might be possible to disable a random number of those entries.
Are you absolutely sure about not having other mods installed? It sounds like you have the same broken mod installed as discussed in https://itch.io/t/1882851/weird-bug-delimiter-related-to-storyconfigjson-somethi...
I started the mod framework here, but most of the modding community did not join me and eventually created SMF over at Nexus and Discord. Sadly, there is no compatibility between the two frameworks. It is possible to port mods across, but it might be tedious depending on what features of each framework are used.
However, both frameworks can create rpkg patches based on any game installation, even if it was modded before. So you can use different patch levels for each framework and remember to update the framework with the higher patch level last. For this framework, the patch level can be altered in flags.json.
I do not see any issues with framework 1.11 and game 3.110.
Try removing or updating all other mods. For example, offline scoring absolutely needs the update to 1.14 to work. If you have custom content packs, you might also need to update them yourself. For example, it is possible that IOI removed or altered a resource your contract is using.
Thanks! As I assumed, you have a broken mod installed with patch number 13.
From the single file, it looks like an outdated mod to make seasonal and sniper missions available offline. So it is not only broken, but also obsolete if you also have framework mods that add missions.
Uninstall that mod and everything should work as intended.
You might have an incompatible non-framework mod installed or corrupt game files that can be restored by verifying through Epic. If you have no other mods and verifying does not help, you are affected by a weird glitch reported at https://itch.io/t/1882851/weird-bug-delimiter-related-to-storyconfigjson-somethi... If you know how to use rpkg-tool, you can help me by sending me all versions of 0093B70B9E704CE0.JSON in your game files.
If you did what I asked (verify through Epic and uninstall all mods), then I have no idea what causes this. Your game files seem to be different from mine. I'd be interested in seeing resource 0093B70B9E704CE0.JSON from all chunk0patchX.rpkg files you have. Could anybody affected from the problem extract this resource for each patch with rpkg-tool and upload them somewhere?