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OnlyRem

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A member registered May 24, 2024 · View creator page →

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Nearly 20 days late, but you can return to previously visited minigames to grind for items upon reaching endgame; they can either be used to cast stronger spells, which I think do extra damage (up to 3 health bars) depending on which attack you use them on, or to nullify/reflect certain types of attacks (the gems). Also, you can go back to Puck after revisiting Southern Ruby Island to get access to the strongest spell in the game.

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I'm glad someone's able to appreciate my long posts rather than dismissing them as "yapping"!

The funny thing is, playing this has given me basically 2 ideas which are fundamentally the same but one is an H-game while the other isn't. You guys' game making skills are good enough that I can see you making a completely SFW game in the same style and it becoming a sleeper hit.

I just like the way this game's structured and the setup and lore, makes for a relatively short but sweet experience. So of course I'd love making a game in the same vein, only combined with elements from other games in the community, in order to make something that stands out.

So uh, I wasn't aware that reviews didn't appear as regular comments, so I basically deleted my original comment under that assumption for no reason. Whoops. Oh well, it wasn't entirely finished either way, so, here it is as well, which is to say, incredibly long comment incoming!

For the longest time I thought the game would never get completed, due to issues with one of the artists disappearing from the internet or one of the devs, it's hard to remember what it was specifically, it's been so long; until the Unity rework got announced, that is. I have to say, it's actually been worth the wait. It exceeded my expectations of what the final product would be like, and yet it also made me want more, in a good way. I'm definitely looking forward to Dragoness Desires!

I find it fascinating how the game's looks were completely revamped from the switch from Flash to Unity, the artist's style has evolved so much that I was shocked to find out it was the same artist who worked on both. Although I'm still of the opinion that the Classic artwork for the first island's characters looks more appealing than the Remake's, mostly because of the expressions being more cute and the style used being more fitting on the initial characters,  I can't deny that the Remake art for the second island's characters looks miles better than the original ones (though I'm surprised to see how little Puck changed between Classic and Remake, guess the art was already perfect as it were besides the better shading). That, and the variations of poses and stills during the sex scenes is a good bonus. I'm glad there's a toggle between both versions' art (aside from the overworld, which lacks it), serves as a nice way of preserving the game's history.

I burst out laughing when I saw who the final boss was, like I was already spoiled that there was gonna be a "magic duel" with them, but not that said character was gonna be the fucking final boss instead of an optional post-game encounter, not to mention how there's a fully functional turn-based RPG system just for this one occasion. The fact the game has a post-game at all surprised me, that and the fact that there's more than one ending too with an actual incentive to get 100%. The implications of the regular ending when compared to the true ending are hilariously dark, especially when the post-game is taken into consideration. It did make me wish there was more, rather than just a single new conversation per revisited area, at least after exhausting all the area revisits, but knowing that the game's true ending hinges on getting all sex scenes and hints gives a reason as to why the characters can't be conversed with regularly like in the main game, as at that point there'd be little reason for it as you wouldn't even be able to get 100%. Also if only the game had come out a few years later, then we'd have had the chance of getting Neco-Arc in the game as a postgame character, then it'd be an 11/10.

I've played my fair share of furry smut games, and I often wind up liking their story more than the actual porn itself. This game in particular is what I would  consider peak. The minigames are a good change of pace, the story and dialogue are quite well written (I only encountered one typo still remaining, and it's in the postgame, there's a "thoug" instead of a "though") while not overstaying their welcome, unlike many similar games where I find myself skipping through mountains of screens of text, the requirements for sex scenes can be a bit obtuse in the first island but they're not impossible to find out, and the music... The music! The music is the best part! There's some serious bangers in this soundtrack, unlike most other games of this type, where it's either generic ambience or stock music that is ill-fitting at best. I wouldn't mind listening to it outside of the context from this game. I think my favorite tracks are the Pokémon Lagoon's theme, the Anime Beach's theme, the mysterious track that plays before the final boss fight, the final boss theme itself goes much harder than it has any right to considering just who you fight, and the solemn yet hopeful piano piece that plays in the emotional scene with Puck at the beach is *mwah* chef's kiss.

You guys did a terrific job with this entire package. This took years to make, and it shows. This is a work that I can easily see inspiring others, because it sure as hell has inspired me. I could see myself making a game in a similar style to this one if I bothered to sit down and learn Unity, albeit one with slightly more action and dedicated exploration, and with avians instead of felines, because avians are underrated man. But for the time being, that's not gonna happen, so I'll just stay here and keep enjoying this game and whatever else you guys make!