Very cute game. Great Katamari reference near the end, this game definitely has the right vibe to be in the same goofy setting. ;)
ooterness
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I really liked this one. Innovative genre twist, and surprisingly tricky to "win" given Evil-land's huge numerical advantage. Lots of mechanics packed into a few levels makes for a steep learning curve, I would love to see those introduced more graudally / thoroughly if you revisit this after the jam.
One thought: On later levels, I found myself dying a lot due to accidental overshoot. I knew what I needed to do, but my character would end up moving 2 pixels too far and hit a spike. Playability would benefit from some fudging of hit-boxes, time-slowdowns, and other leniency of small errors when the player intent is clear.
Follow-up: After about 10 minutes of experimentation, I found there's a brief window where you can jump off of the falling ice-cube just as you turn back into cat form. By repeatedly cube-jumping I was able to bypass the laser obstacle, and a similar one in 10-9. However, this feels more like an exploit than the intended solution.