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opencomputedesign

16
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1
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A member registered Jun 11, 2021 · View creator page →

Creator of

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I love the concept, and it's super well executed and charming!

P.S. My highscore so far is 85kg

Oh my goodness, Thank you so so much!

Sorry, I'm on Linux

This is the second report I've gotten like this, so either I've made the click box too small and unobvious, or there's a strange bug that only affects some machine. Hmm, this is gonna take some testing.

Anyway, thanks!

Nah, I've just played way too many point and click adventures and forgot it's something that needs to be taught so I don't have near enough instruction

Thank you!

Quite fun! It feels very fluid with a little practice :)

Cool game, nice tutorial, pretty expansive given the time frame

Simple concept, but quite a lot of fun!

Very well animated, creative and engaging twist on this sort of eat to grow game

*Spoiler warning* There's a pile of logs visible just behind the house that _should_ be clickable

Yeah, I tried to implement too many commands, and so didn't have enough time to finish and test them all, or properly document any. Lesson learned.


Thanks for the feedback!

Thanks for the feedback!

Sorry about that, I checked through the code, and that's my mistake. I made the "art" in a frenzy trying to get it done in time to compile and upload, and accidentally called it a supply room in the map, but a closet in the code. That's my bad.

Thanks for the feedback!

I had intended to implement several of the features you mentioned, but ran out of time. Since I wrote my own engine, I actually spent the first 47 hours and 20 minutes just on that, and had to stop in the middle of a few features (which can be seen vestigial in the code) to then bang out all the assets and compile it just in time to upload one minute before the original deadline :P

P.S. sorry about the small window size, I developed most of the game on a retired education edition netbook full of paraffin wax.

Anyway, excuses excuses...

Thanks so much!

I have found myself wondering at the effectiveness of this rating system for finding the best games, as not all the games with dozens of ratings seemed to me all that much better than some with only a few. But perhaps I just think that because my game has so few :P

Anyway, I'm so glad you like it! Good luck in finishing :)

Thanks so much!

I'm sure it's no surprise that I didn't have time to implement everything planned, and I did intend more instruction. I really like your idea of using a Caesar Cipher.

I did as much of the Ascii art completely by hand as possible, but I will admit some of the images in the intro and outro were made using public domain images as a basic template to draw off of (not that it was exactly trivial getting the desired look, especially in the time I had left).