I love the concept, and it's super well executed and charming!
P.S. My highscore so far is 85kg
Thanks for the feedback!
I had intended to implement several of the features you mentioned, but ran out of time. Since I wrote my own engine, I actually spent the first 47 hours and 20 minutes just on that, and had to stop in the middle of a few features (which can be seen vestigial in the code) to then bang out all the assets and compile it just in time to upload one minute before the original deadline :P
P.S. sorry about the small window size, I developed most of the game on a retired education edition netbook full of paraffin wax.
Anyway, excuses excuses...
Thanks so much!
I have found myself wondering at the effectiveness of this rating system for finding the best games, as not all the games with dozens of ratings seemed to me all that much better than some with only a few. But perhaps I just think that because my game has so few :P
Anyway, I'm so glad you like it! Good luck in finishing :)
Thanks so much!
I'm sure it's no surprise that I didn't have time to implement everything planned, and I did intend more instruction. I really like your idea of using a Caesar Cipher.
I did as much of the Ascii art completely by hand as possible, but I will admit some of the images in the intro and outro were made using public domain images as a basic template to draw off of (not that it was exactly trivial getting the desired look, especially in the time I had left).