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openroadracer

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A member registered Aug 18, 2024

Recent community posts

Has this project been abandoned?

#1: That’s fair. I fully understand.

#2: Oh, I wasn’t aware that you’d planned custom soundtrack support. That’s fantastic!

So I have two things to ask.

One: have you ever considered making playable versions of two of the cars that are currently seen as Rivals and traffic? Specifically, well, from what little I can see of them, I think they’re both Porsches? We already have the Countach and the Corvette, so we’re already driving vehicles outside of Ferrari.

Two: would you ever consider adding the “Mickey Arrange” versions of the Super Hang-On soundtrack, and/or the modern remixes of the Outrun and Turbo Outrun soundtracks that were made for Outrun 2 and Outrun 2006: Coast2Coast? Might be a bit much to literally double your game’s soundtrack, especially with high quality files.

Both of these are up to you. The game’s awesome as it is.

Also, something else from a recent session I had with this game:

Division 2, Race 3. I pause the game before the race actually starts, thinking I’ll choose “Quit Race”, go through the menus, select a different song; but then I decide to just take what I’ve got and race. When I choose “Continue” from the pause menu, the Turbo activates, and my engine revs way past redline, grenading on the spot before the race even begins.

Looks like I need to remap the “Turbo” button off from the A button of my X360 controller.

Okay, just started playing with the new test build… Racing against Duke Nukem? That’s cool! But that’s not why I’m here.

Frank doesn’t let you run your time usage in the garage right to the limit. In Division 1, between races, you cannot change both an Engine and Tires or a Transmission and Tires, despite the fact that you’re allotted 90 Minutes for repairs and upgrades. Considering that an Engine or Transmission is 60 Minutes and Tires are 30 Minutes, you’re just at the limit without going over.

Is there a reason why this was changed?

Beat the “Original” mode on “Intermediate” or higher. You’ll face a unique opponent that gives you a special prize.

Super Hang-on music is already included.

(1 edit)

Yeah, just from some recent playing with a fully upgraded Countach, I can go well above 400KPH. It almost maxes out the tachometer to 9000RPM.

I was seeing this on the “Cruising” course, both the first and last segments, and probably others along the way. The fully upgraded Countach is a lot faster than you’re giving it credit for.

And all this is with full assists: automatic transmission, anti-lock brakes, traction control, the whole nine yards. I’d presume much faster is possible if you turn assists off?

The thing about this is that the Corvette goes all the way to 440KPH, and the DX40 goes all the way to 420. But, without boosting, these three cars(Countach included) tend to run at about 360KPH or so.

The tach keeps rising even as the speedometer goes past 400KPH. I don’t think it maxes out the tach. It certainly goes into the red zone, though.

One small thing I’ve noticed is that, for all but one vehicle, the highest speed shown on the speedometer is able to be reached with the upgraded engine and turbo.

However, for the Lamborghini Countach, the speedometer actually undershoots what the car is truly capable of. You’ll notice that the Countach’s engine keeps revving higher and higher while the speedometer stays pinned at 400KPH. You’re clearly going faster than 400KPH, but it’s impossible to tell by how much you’re going over.

Is there any means to get the true speed of the vehicle in this case? And, more importantly, would you be comfortable adjusting the Countach’s speedometer to make it accurate to the speed that the car can actually attain?