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Opons1

16
Posts
A member registered Apr 19, 2023

Recent community posts

this is strangely common for some reason

what is this(last number rolled was 2)

This game is very good, I spent much more than a few hours playing it. All the relics are balanced  in a way where you cant be mad when you don't get what you want(except for lightning pants, prolly the weakest relic). A slight complaint is that the purple guys projectiles are too fast, so that when 3  of them spawn in a small room in insanity mode, you have to be very lucky to survive. Something like adding dashes could make it easier to get past the projectiles.

Fun game, but putting a max on range, and making it so low  while still letting it appear seems  like a very bad idea. There is probably a max on other stats as well. If you are going to cap something, at least have  the game tell you that in-game.

Counter says it does 6 damage per stack when getting, but I did 6 damage when I was hot while having  2 counter stacks.

Fun game

It would be neat if laser boost stacked with itself, so  you can have multiple instances of laser boost running  at once. Nice game.

There is 3.95 now, took me 3 attempts to get this one done. Didnt have enough damage for dragon thoug.

Also idk howi managed to find a 3.92 relic, been rolling for a while to get a higher level one, but cant find anything above 3.9

This challenge was very fun, only lost a core health  because fisherman scammed me and didnt turn the dragon into a fish. Also, something here made the game very laggy on webgl. This is the most incoherent build ive ever made. 

Refiner doesn’t activate stingers ability when it does damage to it. Is this intentional?

(1 edit)

how do you use character abilities on mobile?

Also the enter name is buggy, most of the time it deletes what I type in. 

also I can’t seem to make any of the cards except for bade to do anything

how do I use interrogate

Tthe game runs so smoothly, much smoother than I would expect.

the error was this:

ort(197) at jsStackTrace (VanguardMonstersWeb.wasm.framework.unityweb:8:22322)

stackTrace (VanguardMonstersWeb.wasm.framework.unityweb:8:22496)

onAbort@https://v6p9d9t4.ssl.hwcdn.net/html/7717934/VanguardMonstersWeb/Build/UnityLoade...

abort (VanguardMonstersWeb.wasm.framework.unityweb:8:494316)

wasm-stub@[wasm code]

<?>.wasm-function[55624]@[wasm code]

<?>.wasm-function[29444]@[wasm code]

<?>.wasm-function[53452]@[wasm code]

<?>.wasm-function[33770]@[wasm code]

<?>.wasm-function[50515]@[wasm code]

<?>.wasm-function[50914]@[wasm code]

<?>.wasm-function[50968]@[wasm code]

<?>.wasm-function[55383]@[wasm code]

wasm-stub@[native code]

@blob:https://v6p9d9t4.ssl.hwcdn.net/7e2fd20e-5adc-4792-a112-1dcaa9c605f2:8:469761

invoke_iiiii (VanguardMonstersWeb.wasm.framework.unityweb:8:344664)

<?>.wasm-function[55383]@[wasm code]

<?>.wasm-function[47696]@[wasm code]

<?>.wasm-function[47157]@[wasm code]

<?>.wasm-function[5527]@[wasm code]

<?>.wasm-function[5526]@[wasm code]

<?>.wasm-function[11785]@[wasm code]

<?>.wasm-function[11769]@[wasm code]

<?>.wasm-function[13847]@[wasm code]

<?>.wasm-function[13846]@[wasm code]

<?>.wasm-function[12208]@[wasm code]

<?>.wasm-function[11923]@[wasm code]

<?>.wasm-function[11923]@[wasm code]

<?>.wasm-function[11915]@[wasm code]

<?>.wasm-function[11909]@[wasm code]

<?>.wasm-function[55398]@[wasm code]

wasm-stub@[native code]

@blob:https://v6p9d9t4.ssl.hwcdn.net/7e2fd20e-5adc-4792-a112-1dcaa9c605f2:8:478111

browserIterationFunc (VanguardMonstersWeb.wasm.framework.unityweb:8:182540)

runIter (VanguardMonstersWeb.wasm.framework.unityweb:8:185605)

Browser_mainLoop_runner (VanguardMonstersWeb.wasm.framework.unityweb:8:184070)

Is there any plans for making this mobile? It works mobile mostly, just has errors  that wipe your progress after a while