MZ/MV version please.
Oracle Belle
Recent community posts
Do you plan to add a feature where it calls a different skill based on success? Like if you succeed it calls skill 11, but if you fail it calls skill 12? I'd like to have an attack that grants a buff effect if you succeed, but if you fail, you still perform the action, just not with the buff effect added. Also, when I change the x and y values of the display for the timed attack (core) and (buttons), they don't seem to relocate at all and just stay below the character. Would it be possible to give us the option to set specific locations of these ui elements rather than just anchoring them to just the user? I'm using the MV version of this for any additional info.
It does function mostly in card combat, but the odometer visuals are buggy right now as of the recent update to the card combat plugin. There were a few notable visual errors before this recent update, like the gauges wouldn't go up or down during card selection (when an action restored or drained HP/MP/TP). Also, if you have multiple actors in battle, their odometers will appear in the card selection area and the odometer isn't showing for the party ui that shows in the top right corner. I hope Myth is able to update the compatibility for it again soon. Oh, and I wonder if he could add the ability to be attacked during your turn picking cards, it would make the odometer mechanic more hectic with it ticking down while you're making decisions.
This almost runs perfectly with Visustella's stuff. Was wondering if you can get it to work with her battle core, as it seems to be overwriting the odometer display in battles. New to the RPG Maker scene, so I don't know if it's possible to get it to fully work with her plugins or not. Could you also add the ability to switch on and off the odometer visibility in the menus at least?