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Orama Interactive

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A member registered Oct 01, 2018 · View creator page →

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Recent community posts

Thanks for the feedback! If we continue the game at some point, we will definitely make it easier and we will either make the levels shorter, or fill them with more content so they will be less repetitive and boring.

Thanks for the feedback! We will most likely make a post-jam update at some point and we will improve upon some things. It is intentional that the player needs to stay still in order to cast the bubble, but we will reconsider if it has to remain this way. Really appreciate you letting us know about your intuition though, we will keep your feedback in mind!

Thank you!

Thank you very much!

For future users, to prevent the user interface from dimming when opening window dialogs, you can go to the Edit menu, Preferences, and under the Interface category, turn off "Dim interface on dialog popup".

This looks great! Thank you very much, glad that you found Pixelorama useful! And, just as Variable said, you are welcome to join the splash screen event in our Discord server!

Thank you!

Hello, thank you for the feedback! As Variable already said, it is already possible to quickly deselect everything, either by going to the Selection menu and clicking on Clear, or by pressing Control + D. Same thing with inverting the selection, either Selection > Invert, or Control + I. All of the shortcuts can be changed in the Preferences. We are working on the ability to rotate selections directly, but it still needs some time to make it work properly.

Can you clarify as to what do you mean by resizing the menus? Are you referring to window dialogs, panels, or something else?

Thank you for the kind words!

Yeah I see. This feature is not planned at the moment, but it's definitely interesting and we're noting it for a future version.

Thank you, much appreciated! What quality of life features would you like to see?

Interesting idea, we will keep it in mind, thanks for the suggestion! For now, your best bet would be working with palettes. The next stable version will also feature indexed mode, so the colors of projects that use that mode will be limited to the colors of the currently selected palette.

Thank you! :D

Wow, thank you so much! We really appreciate all of the things you said, your support is a huge motivation for us to keep going. We do our best to listen to the needs of the community, so it is very re-assuring to hear that we're doing a good job at it, even though there are a lot of things that have been requested and have not been implemented yet. But rest assured that we are working on improving the software a lot, and the next stable version already will have quite a lot of new features!

Good idea, we just added arrow keys for movement, besides just WASD.

Thanks for the feedback! Do you have any different control set in mind? You can also change the controls from the menu by selecting Settings, Controls, changing the shortcut profile to Custom, and start making changes to the controls you want.

Thanks for the feedback! You are right that checkpoints would be a good addition. The game was made for GGJ in the span of 48 hours so we didn't have much time to add them, but if we continue the game post-jam, we will definitely add them.

Thanks! Are you referring to the start of the second level?

Thank you so much!!

Thanks for the kind words, we are happy that you like it!

Glad you like it!

Thank you very much! And yeah, agreed. We are already working on rotation gizmos for selections, but it's tricky to figure out so it's unsure when it will be ready, but we will be doing our best!

Thank you, glad you like it!

Thank you so much!

Thank you so much! We hope you will like it, and good luck on your games!

Thank you so much!

We are all born artists, humanity is art. As children we're always seeking coloured pencils and papers, some of us stop seeking that after they grow up, but the urge is still in them. We're constantly afraid of being bad at art or we're undermining our skills but in reality we don't have to be good at something to enjoy it.

People with greater artistic skills are just trained more. They have either studied art more, they have given it more time to develop and they are developing other skills too like being observant of your surroundings and grounded. Art is a journey through our minds, everyone has it and can also be trained like a muscle anytime as long as we're breathing!

With those in mind, we are very happy that our application is trying to help you reestablish your connection with your inner artist, this is the best thing we could ever ask for!

~ Erevoid

See https://itch.io/post/11408179 :)

Thank you! We appreciate the thought, but you don't have to donate if you can't afford to. We are still grateful that you use our software and for your kind words!

The Steam version is paid mostly as a way for people to support Pixelorama's development. The itch.io and Steam versions don't have any differences, apart from the fact that Steam users benefit from certain features that come from Steam itself, such as auto-updates and achievements, and perhaps cloud storage in the future. You can read this FAQ for more information: https://orama-interactive.itch.io/pixelorama/devlog/720195/pixelorama-is-coming-...

Hello! The files downloaded from itch are safe. There is no such file in the .zip files, so it's most likely a false positive by Windows. As for a solution, I assume you'd have prevent Defender from automatically deleting the file through its settings.

Hello, thank you for reporting the issue! This is very weird, I just tried launching it on Firefox on an Android phone and it run fine. Perhaps it is some kind of issue with the mobile version of Firefox happening on certain devices, but I'm not sure why. We'll definitely keep this issue in mind though.

Thank you for the kind words as well, and we have plans on making an Android version sometime but it's not yet sure when, because right now we're focusing on improving the desktop and web versions a bit more, before having another version to maintain. But it will definitely happen some day, so stay tuned!

Thank you very much!

Hello! To be honest it's been quite a long time since we made this game and we don't remember what the least possible number of moves is. But 317 sounds pretty good!

Thank you so much!

Thank you very much!

  1. That's awesome, we're very glad that your like our pixel art editor! And thank you for the kind words!
  2. Of course we're okay with it! Making videos on Pixelorama would be greatly appreciated!

That sounds useful indeed! Any ideas where that button should be placed?

Hello, thank you for the feedback!
- These are good observations, we will keep them in mind!
- Do you mean a button that resets the canvas to view, or a button that centers the image content? If you want the first, it already exists. Select the zoom tool, go to its tool options on the right side and click on "Fit to frame". This will make the canvas be as it was when you first made the image.
- Thanks to our contributor Variable, the Erase blend mode will be available in version 1.0.4!

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Hello, thank you! Unfortunately there are currently no plans for an AppImage version, but there is a Flatpak version if you are interested.