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Orama Interactive

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A member registered Oct 01, 2018 · View creator page →

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Hello, thank you for the bug report! This is indeed reproducible in version 0.11.4, but it doesn't seem to happen in version 1.0, which is coming soon, so it's most likely already fixed!

Hello, thank you for the feedback!

To be honest, I'm not sure I understand what the bug is. On my testing, creating a frame inside a tag and moving it to another tag and then exporting is working as expected. Could you give more specific steps on how to reproduce the issue?

As for the feature requests, the first one sounds nice, we'll note it for a future release! As for the second, it's not planned at the moment and it might be harder to implement, but we will keep it in mind as well as a changeable option.

Thank you!

Thank you, and good luck with your game! The text tool is indeed planned, we'll do our best to implement it as soon as possible, but after version 1.0 is released.

Hello, making changes to the cursor is not possible at the moment, but you can try enabling native cursors (of your Operating System) by going to Edit, Preferences, and enabling "Use native mouse cursors" under "Cursors".

Extensions made in versions prior to v1.0 are not compatible with v1.0, and vice versa. However, version 1.0 has an integrated extension explorer that does the same thing, you can find it under the Edit menu, Preferences, Extension and clicking on "Explore Online".

Thank you so much!

Wow, thank you so much, your support is massively appreciated! We're very happy that you found what you were looking for, hope you will enjoy using Pixelorama! :)

Thanks for reporting! We just pushed a fix. :)

We will work on it eventually, but we need to make the user interface more friendly for touch screen, so it might take a while.

Hello! Can you provide more information? What do you mean you can't use it? Does it not open at all? Does it open and then crashes? Do any errors appear? What operating system are you using? Is it 32-bit or 64-bit?

This is most likely due to the upgrade to Godot 4 and the way it handles windows. We'll see if there is an option to make it behave like it does in the previous versions. Thanks for letting us know!

Don't blink! Joking aside, what do you mean by it doesn't move? Are you referring to Pixelorama's window, or something inside Pixelorama?

Hello, and thank you for the feedback. Unfortunately, macOS is generally a hit-or-miss platform because I don't have a Mac device to test Pixelorama on, thus we solely rely on user feedback.

Yes, you can export palettes as images in version 0.11.4, which you can later import as palettes in 1.0.

Version 1.0 will be able to open any pxo file saved starting version 0.8 and on, so you can still open your old projects. However, pxo files saved with version 1.0 cannot be opened by any earlier version, because the format has changed.

Also, version 1.0 will not be able to open palettes, shortcut profiles and extensions made for 0.x, and vice versa.

Alpha locking and multiple color wheels are in version 1.0 like you mentioned. Patience until it becomes stable :)

Hello! There are currently no plans for a pixel art theme, but an extension could potentially be created that adds a pixel art theme in the future.

Hello, layer blending modes are coming in version 1.0!

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That's very sweet, always happy to hear that our project had a positive impact.💚 And yeah, Godot is amazing!

Godot

Thank you so much, our passion runs on your support!

Thank you so much for your support!

That pretty much sums up the entire devlog

Oh, that's a shame. Apologies for the trouble caused. The good news is that version 1.0 is almost ready and shouldn't take too long to come out, we will post a new devlog about its current status soon.

That's awesome, glad to know the issue is resolved!

Hello! It will happen eventually, but after version 1.0 is out.

Hello! If you're having trouble, you could also try downloading it as a Flatpak https://flathub.org/apps/com.orama_interactive.Pixelorama

We really appreciate the kind words, thank you!

Hmm, this is very weird then. We'll take a closer look to see if we can replicate, however the good news is that version 1.0 will not have this issue for sure, as it is using Godot 4 instead of Godot 3. We will see if we can fix it for v0.11.4, otherwise you might have to wait until v1.0, sorry!

Hello! The project is very much alive, in fact we are working on it on almost a daily basis (you can see it on our GitHub Repository)! Right now we are preparing version 1.0, the biggest update so far, while also working on version 0.11.4 which will purely consist of bug fixes. We're sorry we've been quiet for these past months, but there will be news very soon!

Hello! Are you using the latest stable version (0.11.3)? This used to be a bug in past versions, but it should be fixed now.

Yes, you can go the Image menu and select Rotate Image. Eventually we will add gizmos on the selection itself, like there are gizmos for resizing.

Hello, thank you for the kind words! We plan on creating a tilemap editor eventually. As for your second question, right now it's not possible to decrease the opacity of non-selected layers. We should probably add a layer properties window that appears when you right click a layer that allows changing its opacity, in a future version.

Hello! Pixel perfect can be enabled from the Global Tool Options, which by default are below the color pickers, on the right side of the screen. The pixel perfect button is right next to the two mirroring buttons.

You are welcome! :)

Good catch! We just fixed this issue and the fix will be in version 0.11.4. Thank you very much for reporting!

Thank you very much! The UI is created entirely with Godot's Control nodes. If you are referring to the icons, most were made by us, some are from Godot. :)

It means a lot to us, thank you!

Hello! This is intended so that tools won't be changed when doing things such as entering text (for example, while entering text, the user types the letter "P", the pencil would be activated). But perhaps we could fix this in a way where the cursor doesn't have to hover the canvas in order to change tools, so it is something that we could look into in the future.