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Orane Pluto

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A member registered Jan 26, 2022 · View creator page →

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Thanks, I'm glad you enjoyed it. There's more to come, so stay tuned!

No, and there are no plans to add them beyond pose and quick reaction animations for now

Thanks, will look into it

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That sounds like a bug. Could you please give some info so I can look into fixing it? 

  • Did it show the introduction text and gave you the choice of your character gender before this?
  •  Does running as admin fix the issue? 
  • What OS are you using?
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Yeah, those features are part of the plan, but I must say, the idea of adding a tag on their collar is a really nice touch. Thanks for sharing!

Yeah, I plan to expand on the setting and your role in the world in the future. I would say the greatest influence on the worldbuilding is Mad Max but with a dominant religion all based on BDSM concepts. It will be just humans for now.

I don't think I'll be able to have fully animated sex scenes (at least not without limiting the sandbox nature of the game), but I do plan to have the characters represented in bondage, in poses, with spank marks, etc...

Thanks! 

Glad to know you enjoyed the game, I'm aiming to release a new update in February.

Thanks for sharing your suggestions, I'll adress them one by one:

-I plan to add brothels for your slaves to make you money in the next updates

-In the future, I plan to expand a lot the movement and entourage system, including the ability to buy new cars and upgrades. First though  I need to focus on the core mechanics and expanding the character system. But movement already got a lot better and faster in V0.0.3, since you can move more than one hex with a click

-I'm really keen on the idea of having the option to receive money instead of a slave, it never occurred to me before. I'll add it in one of the next updates

-Yeah, having a customizable player character is high on my priority list

The solution you are describing would work perfectly for sprite-based characters. However, the problem with 3D models is that each texture needs specific UV coordinates for proper placement on the model. This would mean that I would need a texture for each number, in each position, for each tattoo design. Even if implemented like this, it would also mean that each number applied to a character would have it's own mesh with everything transparent but the number, which would hurt performance a lot. 

I've been thinking about this recently, and I thought of a approach by making a custom shader that might just do the trick

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This would be interesting, but unfortunately it'll likely involve in-game texture generation, which could take some time to be done properly. While it's not a top priority at the moment, I do plan to add this in the future as it opens up a lot of possibilities, such as tattooing custom words on slaves and other cool stuff.

Yes to both, there will be piercings as well. Implementing slave customization is one of my top priorities and will be coming hopefully in 0.0.3  and at the latest in 0.0.4.

And good idea, when tattoos get added I'll make sure to include barcode designs as an option.

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Sure, I've just updated the game to include a windowed mode in the options menu (version 0.0.1b). Thanks for the suggestion.