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AuntyBob

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A member registered Aug 09, 2019 · View creator page →

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Now no one can stop me from killing One Billion Draculas.

Some highlights from the game:

  • The 2nd House started with the Cavalier unsure about giving her all for her necromancer who demanded complete obedience. By the Endgame, the Cavalier was completely committed to the Ascension and the Necromancer no longer wished for her to be so self-sacrificial.
  • The 6th House Necromancer initially idolised the 9th House, but after being snubbed by them ended up maturing into a regal and responsible young adept, proving to her previously doubtful Cavalier that she was worthy.
  • The 3rd House Necromancer betrayed her Cav and tried to convince the 6th Adept to do the Trials together (to make some kind of mega-lyctor, presumably). She then proceeded to get her arse beat by the 2nd Adept when she tried to convince the 2nd Cav to do the trials with her.
  • The 6th Cav offered for the 3rd Cav to come back to the 6th House with him, after all this was over.
  • In true 9th fashion, very little of either the Cav or Adept where seen for most of the game, until the Adept failed the Ascension at the very final step. The entire table practically bawled at the tragedy of it and it launched everything into frantic panic for the characters.

(Additionally, I wondered if I could talk to either of the creators about editing and hacking the game?)

This was so wildly fun! A fantastic game for TLT fans and novices alike.

I facilitated for a group of 4 (including myself) so each of us played a Necro+Cav pair from the four houses in the rule book. We played across two sessions for fifteen whopping hours, we were so engrossed in our characters and the stories they created by colliding with each other. We played every mini-game at least once.

Highlights:

  • Loved the collaborative nature of making characters, it really helped round out our characters & give us a good idea of what tropes to play into. Our group meant that each character had about 4 attractive qualities, which felt like a good number.
  • Most of the games are really well designed to throw characters together and instantly charge the atmosphere (whether for good or ill).
  • After the first turn or two, stories started flowing on from each other and it was often obvious not just to the current player but to the whole table what game would be chosen next.
  • End game was absolutely devastating, in a great way.

Wishes:

  • Our group played online & we very quickly wished that the pdf was formatted a little more cleanly (bookmarks, spelling/grammar edits & the similar).
  • Similarly, possibly because this was the group's first Firebrands game, we weren't sure how to start actually roleplaying. We figured it out, but in spite of the rules.
  • Multiple of us are chomping at the bit for the other canon houses!
  • Exploration & Experimentation was the weakest minigame. Beyond the first, compulsory, turn no player chose it. It looks like it's intended to give players a prompt for why their characters might interact and give cards with little risk but in practice the prompts are detached from gameplay & often have little to no effect on the in-game story. This minigame in particular seemed antithetical to roleplaying between characters, ironically.
  • The Trials of Lyctorship cascade at a certain point (sometimes you can't pull out from them at all, sometimes you can't pull out without forfeiting the minigame entirely). Our first session was 8 hours long in part because this cascade was the 'last mini-game of the session' and none of us wanted to stop the session in the middle of it. The group had mixed feelings on it, mostly erring on the side of the cascade either not happening so early or not happening for so long.

Overall, this was fantastic to play. Everyone in the group wants to play again and I certainly want to facilitate it to people again - hopefully many times! This game really captures the messy, political, drama-filled, social spats of Gideon the Ninth. I'm greatly looking forward to playing it again.

This was so fun to play at the showcase! Captured the humour typical to 90's Point'n'Click Adventures so well.

I tried to download it, but the "winsetup" says it can't run due to the .exe not being in the same directory. In fact the download doesn't seem to have the game .exe at all. Is this intended?