being this small makes the house look cozy. i wish to know what it's like to have a square bedroom with a dangerously tall bed
Origedit
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tried the game solely because of the pretty cover art. surely wasn't disappointed with the flat-shaded art.
as my pets got diseases from food i expected to be affected by them too, but it's not the case. i wonder if this has something to do with the player character being a snake.
in the beginning of the road i encountered women and persons. the first time i met a man, he cursed my pet. immediately after that i met another man who cursed my pet. other people started cursing too, but the coincidences are amusing.
a button for looking back that only serves the mood and not the gameplay. i don't even know how to think of this.
after we all got hungry, i rejected all offers of healing because there was no food points to waste. quickly my pets got completely cursed, but there was nothing to do about it except to starve us all. eventually both their avatars disappeared, and i had no reason to go forward. despite being a game-over screen, it looked like a dead end because our health and hunger points didn't change, as if instead of dying in the forest, we entered a time trap