Thanks for pointing it out. We found this bug once, but it was almost at the deadline. I assume it has something to do with the table collider's shape, so to fix it we should have probably made the pickup code more robust to account for potential physics problems like this.
OscarGScherer
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I have decent experience working with Unity, and would be happy to work with any team that is looking for a programmer! I am best at programming mechanics or any game logic, but I also have some experience writing shader code for 2d games. If you want to check out my work I have this game I uploaded recently: Idle Journey by OscarGScherer