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A member registered Mar 14, 2018 · View creator page →

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Really cool! Really smart design having the resource you gain from killing enemies become both your defensive and offensive tools but have the extra size limit your movement options. Love the slick ship designs and punchy sfx.

Thanks for playing through more of my stuff! I'm glad you liked it. Trying my hand at making one really made me grow some serious respect for bullet hell devs. On the sound effects front, they were all made from DrPetter's 'sfxr' tool. I know you mostly make your own audio, but sfxr is super useful for setting up some punchy beeps and boops when you're on a time limit. Defo big recommend for jams. 

Very cool! Super charming art, and the setting and chatter really nails that same comfy vibe from poker night at the inventory. Great work!

Really nice! 

I really liked the setting and people from different planets having a consistent sense of culture, and love how there are some words that mean similar but slightly different things based on context. I saw the Guressca word 'bala' come up a few times, translated different ways but generally used for brushing someone off - these sort of words appear often in language but it's not something I actively notice day-to-day speaking to people. Seeing it here feels pretty immersive.

I really like the setting too. It feels like walking into an alien-version Macau casino bar, with the vaguely east-asian aesthetics taken to a glossy extreme. You do get the feeling that a lot of shady money moves through this place. Really distinctive.

OST is minimal but hits right. It's always a special feeling in these games when the music fades in when the world seems to open up.

Great stuff. I'm looking forward to what you make next.

Stage room and the following button room replace the data stream movement sound to the default no-effect 'stepping' sound.

Ah, another question- Is there a way to view the ID of an item, and if so, can you call the item by using the ID in a 'program' command ?

(eg, Gallery= ID: '6' , program Ghost to 'warp  ID 6')

Any ways to delete adjectives? 
Unlike notes, they don't go away after editing them to be an empty space. 
And, any way to delete Vessels? Or is the lack of a delete function intentional?