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OtakuGuy0

8
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A member registered Aug 02, 2023 · View creator page →

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That was a really solid fun experience. Aside from the occasional freezes (I noticed your thing about the accelerator), it didn't feel clunky, and the buffs felt reasonable instead of OP. I didn't stack double doors so maybe that's why. I guess I was afraid they wouldn't stack like that. I think having more feedback for when I get hit would be useful. A camera shake and/or quick color change could help with that. 

I saw in your devlog that you were considering making this into a fuller game. I think you have a good foundation for that.

Hey, thank you so much for telling me! I suppose I should've double-checked a tutorial to make sure I uploaded everything correctly. It would be embarrassing to have spent so much time on the game and have no one play it.

Fun game. The doctor is pretty scary. I'm not sure how necessary the search cone is since it seems he can detect me if I'm in the room next to him. An indicator for when a door is locked would be nice. I didn't know I was looking for a bed until I happened to find one. I kept getting stuck on the geometry which made running away very difficult.

The graphics and animation looked good, and I enjoyed swapping between worlds. The collision was a little weird for a platformer, and I didn't die when falling down big pits so I was stuck. I think the game could've benefited from checkpoints.

Fun and simple. Didn't make it to the boss. Pistol seems OP. Bullet damage upgrade didn't seem to do much.

So I played until I got to the maze but every time I spotted the treasure I would spawn in a different location. Not sure if it was a bug or intentional, but since I can't complete the level I couldn't complete the game. I noticed others finished though so I'm not sure what's going wrong on my end

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That was pretty cool. I enjoyed your take on the concept and the gameplay. The final boss actually took me a couple of tries XD

Thanks for playing! I kinda ran out of time....