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Othernaut

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A member registered Oct 07, 2018 · View creator page →

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Oh man, it's so nice to play a good, old-school tower defense game. Excellent work.

Hello hello! My game was already mentioned in this post, so I won't link it again! Thank you!

This is super useful - I want to really focus on trying out and commenting on a lot of tabletop games from this jam. This is the other one I remember seeing: Islanders' Farewell by fortressgames

Instantly, hilariously fun.

Oh yeah, that's fun. Even if multiple customers became Sims-esque spaghetti monsters while I was dragging them around. But, hey, with this kind of ragdoll-physics fun-having concept, having a guy suddenly turn into Slenderman while another got his head stuck in the tanning machine and is rapidly becoming a rotisserie chicken is definitely on brand. I appreciate this dedication to funniness.

This is super cute. It's like a little engine for making pretty things. I can see very easily how it can expand, but even at the point of writing this, it's calming and engaging just on its own.

Thank you! Your commentary was really insightful as well - I like the shame mechanic from a tone perspective, but did struggle to try and fit it in with the time/word constraint.

OH MY GOD, I AM IN THE TOP TEN. This is the first RPG-related material I've ever produced. Everyone who participated is a massive superstar, and I'm near-to-puking excited to be in your company.

Weirdly enough, I only found out about the movie "Sunshine" after I published the game. So it goes.

I didn't really consider the game as being kid-friendly until now; this is definitely a perspective I find interesting. I toyed with the "next player" rotating GM mechanic a bit, and the reason I settled on a first-to-act thing was both to keep the game closer to an improv game than a board game, as well as ensure that each subsequent GM would take their place only when they have something they feel ready and excited to present. However, no ruleset is fixed and the cardinal rule of all gaming is "do what's most fun", and I'm honestly just happy you've got something to springboard off of.

Thanks for the commentary! I'd love to hear the weird worlds you (and the kids) come up with!

Thank you very much for the feedback! I want to work on this a little more after all is said and done. The reason I included questions as a requirement to continue was as a means of prodding players forward - to avoid the "there's no reason to do this, so let's not do it" issue. I didn't have a lot of space to explain my rationale (or much of anything!), so I hoped the cryptic nature of the questions/answers would fit with the cryptic nature of the rest of the journey. Thanks for pointing this out as a sticking point.