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Otsoga

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A member registered Jul 11, 2020 · View creator page →

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Thanks : )

Hi, thanks! I can't give precise dates because I'm also working in another project, but the next asset is a ghost and after that new updates for Joanna

Thanks!!! :D

If I remember correctly the sprite sheet is in a 96 x 80 resolution

Thanks for the support! :D

Hi! I normally  use 12  or 10 in Unity

Hi,  nice to know you could solve it! Also bundles with all characters are usually available during itch promotion events.

Hi, when I was making the asset I didn't think about the size proportions so if I would try to resize it it would take too much time and at the moment I can't because I'm working on another project, sorry. But I can say what I do so my sprites fit the character independent of the size, the problem is that I do that in Unity so I don't know if it would work in Godot, but what I do is: I use the Idle sprite as base and set it to the same pos as my character in the scene, and then select the first sprite of the current animation sprite that I'm adding, then I open the unity sprite editor and set the pivot mode to custom and pixels (so it will snap to grid), then I change the value for that sprite until it fits the same pos of the Idle sprite, then I select all the others sprites of that animation and copy past the x and y pivot values (Unity allows multiselection), so it's faster and all sprites fits perfectly for the new animation, I think this could work for the sprite sheet as well.  Sorry if my answer it's hard to comprehend.

Unfortunally not, sorry. At the moment I'm too busy to take more works.

I didn't make a specific animation for that yet but I use the frames from the out Rest animation as transition frames.

Not at the moment, I'm more focused on creatures right now

Hi! Very cool! Loved the art style and ilustration!

Hi! I have no plans for that at the moment, sorry

You're welcome! ; )

Hi, thanks! About the vampire I'm not sure yet, sorry

Thanks!

Thanks! :D

Thanks :D

Hi, I can't access Twitter links in Brazil at the moment, but if you are talking about the red-haired girl with a hammer it can't be sold because it was a commission work so it does not belong to me, sorry

Hi, sorry for the late repply, but here it is the base .png files that I used for shield:

You're welcome! : )

Thanks for the support :D. I'm taking long because I'm involved in another project, but I am posting updates for the next asset at my profiles @otsoga in bluesky and @elpedro_pixels at Instagram.

Thanks! I am busy because I'm work in another project but I'm still working on my assets, at the moment you can see my updates at my bluesky account @otsoga or my IG @elpedro_pixels

Hi, sure!

Hi, at the moment I'm more focused on updates and probably new enmies.

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Hi! Yes, I used the particle system

Thanks for the support :D

Hi, o updated it on this one.

I think it's from the goblin boss asset, but I will update it on this one too in some days

Hi! Sorry but I'm too busy for comms at the moment.

Well technically yes, but unfortunately I'm not available for commissions at the moment.

Muito obrigado!

Hi, as I said in the main assets comments I did only the running to be not mirrored because it looks better like that but doing it for the other poses would increase complexity and also the character price.

Thanks! Hope you enjoy the assets!

Hi, probably not since I'm focusing on new characters and assets at the moment.

(1 edit)

Added!

Pode ser usado em um game comercial, mas não pode ser revendido.

I think that's because of the glow effect of the salamander's fire tail, a solution would be using the ase file and hide the glow layer to export the no glow sprites.

Thanks :D

Thanks!