Thanks for playing! This was made in Unity
OutOut
Creator of
Recent community posts
Hey, thanks for checking out our game and providing us with some good feedback!
We got a little carried away with our story and worldbuilding because we were having so much fun with it. In turn we found we didn't spend enough time on tutorials and playtesting.
Spoiler:
If you want to give it another go the lumberjack can break the log blocking the river and fix the hole in the bridge.
We initially planned the game to be more of a roguelike where you could learn enemy movement patterns and would get further every time you played because you would require fewer "controls" to reach the exit. Due to time constraints we ended up publishing something that's more like a tech demo with some general enemy and level ideas but little coherence between them, so I can totally see where you're coming from. Thanks for playing and leaving a comment!
Amazingly creative idea! Really great take on the theme, and looks very polished.
The narration is very good but sadly didn't seem to be completely in sync with the gameplay. I eventually got stuck when I entered the house where I couldn't suck up any more words, even after trying multiple times. Had some good fun up to that point. Nice job!
Thanks for your kind feedback! That moment of surprise was exactly what I was aiming for by hiding the aim indicator on the first shot. I'm really glad it worked :D
I'd love to make more levels with the mechanics, and combine them in more creative ways. Right now this is just a small selection of all the ideas I had while jamming.
Thanks for playing!