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Tony T.

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A member registered Aug 21, 2019 · View creator page →

Creator of

Recent community posts

Thanks for the reply an clarifications. I am really enjoying your system so far. Hope you add some adventures and other supplements as you can.

I just purchased this yesterday after seeing some You Tube reviews and have a couple of Rules clarification questions.

1. Page 7 Money & Items: "Armor, shields, amulets, and whetstones can only be equipped by one character at a time". So RAW is if a character has an amulet, they are unable to use any of the other items unless they dispose of the amulet?

2. Page 12 Avoiding a Fight: (minus 3 to attack rolls) This should be -3 to the AC stat and not the die roll? If to the die roll, that would improve the chances and not be disadvantage.

3. Page 14 Traps: "If the trap is detected but cannot be disarmed for a narrative reason, then roll to avoid the trap at -3" Again RAW should this not be -3 to your DEX stat and not the die roll to make it more challenging?

Thanks for the input and clarifications and if I have overlooked something in the rules, please let me know.

So far enjoying the game , Nice work overall!

Thanks for the clarification and input. We enjoyed the game and I am going to do a mini-campaign for them soon. Look forward to the updated version also.

Dear Creator: We are playing this game this evening and I have a question about Skills. 1. A beginning character has only two starting Skills, is that correct? 2. They can use their Skill points to upgrade their Tier to Master level if they so desire? 3. What are your rules on playing a mini-campaign and Skills. I mean should characters gain new Skills with each completed session and any leftover original Skill points can be used to level up the new Skill tiers? Or should they also gain additional Skill points with completed sessions? Seems there's no clear Rules on gaining new Skills and usage of or acquiring new Skill Points. Thank you for the clarifications.

Thanks so much for this wonderful hex tool. Is there anyway to add an option to save a generated hex as a PDF file? Regardless great work and useful tool.

Question to clarify: "It states to put +2 in one role or +1 in two Roles at the start." Example: Say I want to play a Sneaky character. I put the +2 in that Role. I am Level 1, so I choose Hide for my Ability. For defensive Combat you only add your Sneaky lvl. Where in the game would you use your +2 Role ? What benefits and where does the +2/+1 in Role come to play? Hope that makes sense. Thanks!

Thanks, definitely will be nice to see it progress forward.

nice work. would there be anyway to add an option to save a generated dungeon as a PDF file ?

Sam:

Thank you for the kind constructive comments. I will take a second read-over of this little game based on them.