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OverBern

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A member registered Jun 10, 2021 · View creator page →

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Hell of a blast from the past. Used to play a lot of third person endless running/driving games on Kongregate. No jump and no adjusting speed is interesting.

Feel like it loses a little fairness relative to games like that, because of the complicated environments, tilting perspective, and just, sometimes being on the outside of the environment rather than the inside like in e.g. the Run series.

Maybe the voice is supposed to help with that, but I can't hear what it's saying without making the music and crash noise uncomfortably loud.

Would like options to reduce the camera tilt from steering, and adjust the volume of music/game audio/voice separately?

I'm making a rhythm game and want to ask jam teams for music to use, especially music they made for their game in this jam. This could be considered to slightly influence votes, as stating what other game shares a given piece of music might direct players who like that music towards that game. Am I allowed to use such music? If so, can I state the game/team I got it from?

You probably won't see me adding sound to this directly, but I want to revisit laser blocks as a hazard in a hex roguelike or something. Posted a comment on trying to fix the control scheme above. Might try with controllers if that idea doesn't work.

I'm going to change the controls a bit like I described to Deep-Fold once I'm allowed to upload new files, so be on the lookout for that and tell me what you think about them. I really want to make the 'six keys for six directions' thing work, and use it in other games.

thank you. he does escape in the end.

I notice UHN IKM feels better with the left hand than the right, which makes Z to undo a bit awkward.

I've thought about more of an I I shape rather than the O. e.g numpad 741 963 or TFC ESZ, but I want to use combined inputs for different moves in a different game (e.g. IU for north jump diagonally/cleave attack/reach attack) and that might feel weird to do with TE or 97.