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OvercaffeinatedDev

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A member registered Apr 09, 2024 · View creator page →

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Thanks for the feedback those are really good ideas will definitely incorporate them in my next game!

Thanks for the feedback I completely agree VFX is something I'm planning to learn more about I really struggled with them.

Really fun entry I really enjoyed it the concept is really cool!

Thanks I will think on ways to optimize I do load the whole scene and don't do anything clever in regards to hiding content in the world that likely could help. I also could make sure the monsters etc don't re-evaluate their position to the player every physics frame. Thanks again for the feedback this is invaluable and will help me in the future I really appreciate it

Thats a bummer sorry you had that experience I really only got to test on my PC which ran fine but I was overall worried about optimization as this is my first ever game so I knew I likely missed the mark. What are the specs of your PC if you don't mind me asking?

Thanks for the feedback Robert! I agree on the combat part I ran out of time but I was gonna add a hit animation to each enemy to make it more apparent they took damage. That would have been really cool I thought of adding scraps on enemy death which would be exchanged for upgrades but ran out of time I do agree that would have been really cool

Thanks for the feedback! There is a heal but I enable it after wave 4 or 5 its part of a buff called replenish health or hearty