love2d is the domain name used by LÖVE, as in https://love2d.org/ is the official site for LÖVE.
Not sure what your question is, but that’s probably referring to the same thing?
love2d is the domain name used by LÖVE, as in https://love2d.org/ is the official site for LÖVE.
Not sure what your question is, but that’s probably referring to the same thing?
The requirement for the jam says:
Your game needs to be made with the LÖVE framework. If possible provide a .love file with the rest of your builds, and clearly state which version of LÖVE was used.
LÖVE has multiple ports that allow you to write code using LÖVE APIs in a different platform, like LÖVE Potion does for WiiU, Switch and 3DS.
LÖVE has multiple wrappers that allow you to write code in a different language but still use LÖVE framework’s API to create a game, like Love Sharp that allows you to use C# with LÖVE.
LÖVE has nightly builds for the next version of LÖVE which allows you to use unreleased features in your games. There are also older versions of LÖVE that you can use for whatever reason.
These are all considered to be LÖVE or part of LÖVE (even if not officially).
We recommend you stick to vanilla LÖVE on the latest stable release because it’s easier for people to play your game if you just bundle a .love file.
LOVR is a framework inspired by LÖVE. It is not a port since it runs in the same platforms as LÖVE. It is not a wrapper since you use Lua like you would with LÖVE and doesn’t interact with LÖVE APIs. It is not a nightly build or older version of LÖVE.
So no, LOVR is not part of LÖVE and is not allowed in the jam.
I hope the “this coming Brackeys Game jam” is just a copy paste error and this is not a bot or something lol
Anyways if you are interested in joining other people there are programmers writters and even some other composers in here, but also plenty of developers looking for a team on the LÖVE’s Discord server, there is a jam-collabs channel where you can advertise yourself and find a team.
Good luck
Nice, this is a very useful skill for game jams! If you haven’t seen the other posts of people looking for a team, please do so, and maybe try reaching out to them.
That or feel free to join the LÖVE Discord where there is a jam-collab channel for people to find a team and discuss about this jam (and other jams)
Would love to see your entry in this jam, good luck
Have you contacted some of the people that posted around here? Or in the LÖVE Discord?
If you haven’t done so, I’d suggest joining the LÖVE Discord Server and sending this same message over there
Are you on the LÖVE Discord server?, you should definitely join and put this same message over there in the #jams-collabs-testing channel
You are supposed to use the LÖVE Framework, you can’t use Unity, and your game will be disqualified if you do so.
This is the only hard rule this Jam has
Hey everyone! If you are still finishing your project and haven’t been able to properly submit, we will have a grace period for you to contact me through Discord so that I can help you submit it!
For all of you that have properly submitted your entry, congratulations! I hope you had fun participating, and now go sleep so that you can wake up to a new day and play all the amazing entries in the Jam.
Thanks you all for taking part of this! it has been a really exciting week, and I’m more than happy with the result.
Let’s see how the rating period goes, I hope you all can rate as many entries as you can in the upcoming weeks!
Congrats and See you around
This is true, but derivative assets would probably be fine… Also it’s up to the participant, they can just mention it in their submissions if they just don’t intend to be rated on Graphics or be slightly penalized in their score for using pre-made assets.
Assets is not always the end, having a good visual look sometimes depends on shaders, editing and what not, so I’d say it depends on how the assets are used.