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pahammond

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A member registered Jun 07, 2019 · View creator page →

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Wow! Too easy?

Woah, I think that's further than I've ever got. By a long way! Well done.

thanks for the feedback, I’ll see if I can update the colours so they’re easier to tell apart. 

the only current download is the .p64.png file which is a picotron cartridge file. Currently there is no way to produce executables in picotron. Once there is, I’ll provide more downloads. 

haha, yes it was! Thank you. 

TBH, I probably should have thought of this before I even published the game. Better late than never though! 

you’d need to either divers the html page or purchase picotron

Hi, check out my proposed changes here and let me know if this will work for you:

https://x.com/paulhamx/status/1843905410312687649

damn, so many good ideas! Already have a few game modes though including “circus” mode. That doesn’t require any colour matching!

I think the shapes/ faces would be a great addition. I'm sure you're not the only one who will have trouble with the colours. Did think of this pretty early on but lost track and forgot to do anything about it.

Maybe I could look at a mode that has different, distinct, symbols on the balloons? Would that work for you?

correct. Best compliment ever! Thank you

That's a very cool video. Thanks. Can see you using a fair amount of strategy to clear large groups, pop floating balloons etc.

thank you. I got the same feedback about the fuse speed on my Pico 8 version but completely forgot to slow it down!

Haha, thanks, it just seemed to fit the aesthetic I was going for!

thank you. Really enjoyed watching the almost half an hour of video. Your enthusiasm and commentary is priceless!

Thank you! Hope you enjoy it. I welcome feedback too, always looking to improve it.

Apparently, in the original, the "perimeter guy" does eventually chase the player. After X number of circuits I think. Couldn't find any good videos that showed this, so I just made up the number of circuits he does before he chases you. I'm guessing I made him a little too aggressive?

As for the hippo stage, I'm not great at it either but my 14y/o seems to be able to nail it every time!

not sure what you mean. Please expand. Thanks. 

Thanks for the really kind feedback. I’m away for the next few days but will look at updating the controls when I’m back. Glad you’re enjoying the game. 

The .p8 file (available in the downloads) is the pico-8 source file, unminified (but still a bit messy, to keep within pico-8's token limit). The source is in pico-8's version of Lua.

Hi, I just downloaded the Windows version and there doesn't appear to be an easy way to do this (no config file). If you have a purchased version of pico 8 installed, you can use the KEYCONGIF utility (apparently): https://pico-8.fandom.com/wiki/Keyconfig

No idea how you'd do it if running the executables though without downloading a third-party application to do this - suggest you're very careful if you have to go this route though.

Pico-8 defines these keys and I think you can change them in one of the config files but am unsure which. I always played 2 player with connected controllers for this very reason.

Thank you. Lemmings can't be creepy, surely! 😁

Your Amidar trainer really put me on to doing this remake. I'll link it in my game description if that's okay? Yeah, the hippo thing was my own addition, based on a Mario Party mini-game. I wrote this jingle that I really wanted to use but also wanted to include versions of the original jingles too. Good enough reason!

Just uploaded the dropzone ones!

Done. Sorry that took so long!

Yes it would! 😂

Something simpler!

@jclounge. Done!

Done! Enjoy

Lives are sorted. Now displays remaining lives excluding current life.

Version 0.81 gives a short-stun if the player hits an enemy when being knocked back by a door (if the enemy is really close to the door, they'll get a full stun).

And, if I do update this game, I'll fix this up since its been pointed out. Wasn't even on my radar before so thanks for clarifying.

Someone pointed this out on my Lexaloffle page too. Pretty sure I did notice this behaviour but completely forgot to implement it. Not sure if I have enough tokens left but, if I do, I'll likely update it.

You may well be right. I didn't really think about it, just used the code from many of my previous games. Not too worried about it since it doesn't affect gameplay but I do see your point that it could be confusing!

The life counter is "inclusive" of the current life. Since you get 3 lives, it will show 3 (some games will show 2, as in your "remaining" lives).

Thank you, and I can't believe how quickly after I'd copied up the PNG you got that video finished!

Oh, and thanks for paying too. Not expected but always appreciated!

thank you. I was really pleased with how authentic it feels!