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Painful Smile

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A member registered Sep 23, 2016 · View creator page →

Creator of

Recent community posts

Hi, thank you for the feedback!
Yes, we are still working on it. You can join our Discord to talk with us directly (or use this platform, of course).

Could you describe in more detail what bothers you about the movement? I’d like to understand better how to improve this "snappiness," lol.

As for the Jump, Dash, Jump, Dash sequence, it offers an interesting range of options. In this alpha version, we don’t give the player much room to experiment, but we will fix that when the game demo is released. I believe that with mastery of the mechanics, the game will feel less frustrating and more strategic.

We need to change the breaking platform art ASAP.
Thank you for playing and for your feedback.

This is the final screen for now, but we’ll improve it in future versions.

We need better indicators to show if you’ve picked up the crown or not. The crown must be taken to a specific point to be collected.

Thank you for playing and for your feedback.

very confusing gameplay

The link isn't working; I believe you need to create an invite with a longer duration (or permanent).

The game is beautiful, from the presentation to the music, sounds, graphics, juiciness, level design, etc.

However, I gave up on the game because I spent more time in the introduction and between-level screens than playing.

Spending 5 seconds on a puzzle and 20 seconds watching transition animations.
If this could be sped up, it would be a 10/10.

Just a white screen with music for me

Great game, with a very good presentation as well.
There are many design points that can be improved, both in game, level, or sound design.
If you're interested in a most complete feedback, let me know here or on Discord, and I'll provide a more detailed one.

Congratulations on the game, Paul and Alex!

Joguei o jogo e curti. Cheguei bem longe.

Como é um jogo de precisão, recomendo que tenha uma aceleração menor ao entrar ou sair do movimento, para não ficar tão dificil. 

O tempo de reação deve ser levado em conta no level design, existem momentos que eu tenho pouco tempo para reagir, visto que a tela avança muito rápido. Talvez nesta parte um zoomout auxilie.

Comentei em português por ver que voce é do Brasil também