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Palladinthug

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A member registered Aug 26, 2015

Recent community posts

One of the things about this game was that the action itself wasn't explained, but it required you to get momentum in the sense that once you started moving and acting it was easier to think on your feet.  Many of the enemies all had a pattern of attack, but as the ninja you had to be careful not to accidentally push forward on the analog stick or risk moving into them as they pathed. 

I enjoyed the music most of all, but the game play itself was satisfying as well.  I'm more geared towards improvement, and I think instead of immediately maxing out the means of damage taken before the ninja is destroyed, number of special weapons like the shuriken, or max shurikens is where the game could benefit the most.  

The platforming felt fair, and the diversity of enemies was enough to keep me on my toes.

(2 edits)

A fantastic game with such a large varied cast that it explodes with boys.  Nevermind the inherent blood lust of the devs, the games mechanics will have you dancing.  

Here you have three primary stats which are trained at the expense of relationship points to other contestants.  

Forming bonds, dancing, singing, and learning concrete routines are your ticket to success.  There is a solid mechanic I wasn't expecting, in which you can randomize your routine for varied results.

Pros: Clearly stated graphics and animations for training.  Lots of characters and a variety of routines. Characters aren't all the same mold or style.  They range in age, skin complexion, and backgrounds.  The cast is not white washed.  Such a feat doesn't go unnoticed as the events and dialogue play smoothly with an equally skilled programmer at the helm.

You can deviate from the normal and take a chance on random performances.  Events besides the contest that allow you to bond.   Routine is mastered in four sessions and can be chain trained allowing the character to expand quickly.

Cons:   Cannot see stats or performance values, even after elimination.  The backgrounds were sacrificed for better content, which is fine.  We need a stat screen, and a tutorial on how to use it and what the routines are BEFORE performance day.  We need a closed set practice booth that will allow us to rate each of the contestants abilities and see how the main character's score measures up against their three primary stats.  Seraphina from Disgaea 5 is hosting the show for some reason?  Small grammatical mistakes.  The music is so generic, it just doesn't fit the intense nature of the game.

In it's current shape the story and protagonist's/player's motivation is enough to propel the game further.  I highly recommend supporting it.  Please talk to a musician.