When you're riding towards Tuonela, you should know whats coming. This is so well made! Loved it.
Panabera
Recent community posts
It's a pretty regular clicker game. Something that bothers me is the huge difference in image quality when you click on the character, and the curners cut off. clicking the side buttons is hard, especially the one on the left is a struggle to catch.
Another thing that would be usefull would be to see how much money and likeability each upgrade offers, as well as making sense of the tick speed. "10 likeability per second" for example.
Sure!
First of, I'd recommend adding a little tutorial. Just a "Move this left or right to adjust generation/safety." should be enough. First time I played I tried clicking and nothing worked and I was about to quit until I noticed I had to move it. Not my proudest moment there lmao.
Now to my event Ideas:
Social unrest events - People are demonstrating against the reactors being there, chance of being triggered by buying more efficency and also starting at a certain efficency height. "You had to hire security to keep away protesters, - [x Amount] of money spent."
Nature and weather events - A small chance of efficency loss after a storm, earthquake, vulcano erruption, alien invasion. Some might be for a few ticks only, others might be permanent.
Gambling - A button you can click to gamble with your money. One attempt costs ~ $10 - $100, and you can either loose that money, maybe even more if you can buy multiple tickets at once, but there is a 1% chance of winning the jackpot, $100.000; and 20% to get your money back. Maybe 10% to gain like $500. Numbers may not be optimal.
Mom is calling. You forgot her birthday. $100 fine.
I like it a lot!
The only thing that was not very fun to me was the cats or Items basically vanishing behind the buttons, so to merge I had to first search there.
The game itself makes me very nostalgic to those merging games I used to play in my teens, and the grafics might be simple, but perfectly hit the point. Well done!
Nice little game!
However, by buying TNT I do not get the 850 stone/s, but only about 155, which makes the progress to get the other upgrades much, much slower.
It is however a very solid game otherwise. Short, but definetly Idle. Looking forward to possible future updates, and other projects of yours. :)
I already very much adore this game. I am excited to see what it's going to turn into.
Here are some things I noticed:
The sell button doesn't work if I click on the word "Sell" direclty, I have to click around it. Once my Inventory was empty I re-bought some Items, however customers ignored me still as if my Inventory was empty, and then my game crashed. After that I had to re-start completely.
I absolutely love the artstyle, though it still looks very repetitive. In my past games I'd usually add some more plants against the house walls, maybe some barrels, and also some different trees.
This has a lot of potential, good job so far!