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Panda132

13
Posts
5
Following
A member registered Dec 04, 2022

Recent community posts

When your pc still lags on toaster mode: 

Beaten it thrice, but have yet to do so without sacrificing lawnmowers

No Prob. Not the first time I've made game code, so I'm a bit used to optimizing stuff like this. 

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First non-pomu flawless win!

(1 edit)

hm... From what I can see of the files, why not associate every unit to a number, then use arrays to know the game state and all? Enemies would use the same with a number for name, icon, and base stats, then you could create another 2 arrays for stat boosts. It would decrease the computation needed for each round of the battle.

It would require an overhaul of the files though, so it might be a lot of work.

Sorry if you did this already, it's just my two cents as a past coder to optimize the code.

It would let the game run with less lag because while there is a little, it's still noticeable. I'd assume it's itch.io, but some optimization never hurts anyone but the coder.

I'll try and recreate it. I have a record of fucking things up in ways they aren't supposed to be able to.

Not that I can remember

I believe in Pomu supremacy 


stats don't matter if all the enemies are dead by turn one.


Won using only 4 units!

First non-pomu win :D

leaving to menu and continuing fixed it

I'd say nerf pomu spam but the game did it already.