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panika3d

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A member registered Nov 30, 2021 · View creator page →

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Hello! I want to add blendshapes to animated mesh and export to FBX . Can someone tell me if this at all possible?

I can export fbx character with rig and animations. Also separately I can use rop_fbx to export fbx model with blendshapes (but unity does not see the rig)

Both methods work, but can they be combined (result is rigged and animated model with blendshapes on animated mesh)? If so please let me know how.

Hi, I've found that rebuilding asset brings the curves in editor. Also make sure you have gizmos enabled

Please clarify assets usage rules. Can we use assets outside of listed resources - Kitbash 3D, Game textures?

Can we use CC0 assets available on itch.io or opengameart.org?