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PanPug

13
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A member registered Jul 28, 2021 · View creator page →

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Hey!

This is awesome, I'll definately join and let you know where I'm there.
Since this was my first jam ever I'm quite shocked I got into a top 50, and I appreciate if you're honest. I want to improve in every way possible and I feel like critics and honest oppinions are the best feedbacks!

Truly chaotic, I loved it! The music, the art and the gameplay is awesome, fun and unique! There is a bug where there is no more space for books at all, or just for the one you grabbed and it makes the player stuck. Had to restart first, but got a good run after that. Overall it's a great game, maybe a little smaller monkey and a couple levels, like different books comes as you pass the levels, etc, could go a long way! I could imagine a game where you start from a part of the library and gets bigger levels, more type of books, and well, you imagination is the limit.

Simple but chaotic game, congrats on finishing and submitting! I like these clicker type games and it definately has a great theme, could be a whole game! I think there are a couple areas where it could be improved greatly, I'll try to elaborate as much as I can.

Music: Well, it's just a small loop, this should be some chill and not that loud background music, and you could maybe add a sound to papers, like when you're "tossing" them away after completion. Different sounds for the different papers could do wonders, little changes in the audio can go far.

Graphics: The papers have a great look, I loved them, but I couldn't really figure out what the background is. I assume it's a desk made of wood, but that could be improved if you decide to take this game further. Also, the text which tells you the number of the week moves under the "Week:-" part if it goes past by 9, so any double digit will go into a new row. The checkboxes are always on top of everything, if I got a "To do" paper and 2 other above it, I could still do the checking part. This is true for other papers, like 2 white paper on each other and I could sign the bottom one.

Gameplay: Well, the game is fairly beatable, I got to week 25 with almost 550 seconds left on the timer before I closed it. The "To do" papers could give a little less time, so you can't just skyrocket up and be fine whatever you do. Another idea would be that you substract time whenever the player missclicks and didn't hit a sign mark or a checkbox, this way you can't just click all over the papers, you will have to hit them exactly. Maybe a little bigger hitbox on the sign here part would be better for this, but you can always just try it and find the perfect settings.

I hope this helps you if you decide to take the game further, which I really hope you'll do!

I can't do other than joining others in the comment section, this is an awesome job, and even more impressive that you didn't use an engine. It's definately hard, I could get around 2.8k score but forgot to printscreen it, so damn xD The jumping feels a little bit weird, I saw my hp going down, but it was like 100 to 90 to 30 then dead, I assume there isn't a cooldown on getting damaged, so as long as I'm touching the cube I get the damage right? Other than this it's awesome, congrats!

Thank you so much for the kind words! I tried to keep this as simple as I could because this was the first game I did from 0 to completion and I have so much to learn, but I had a lot of fun and it feels good to have something submitted by the end. I'll definately keep learning and joining other jams on the way for more experience, hopefully I'll be able to produce great games! Thanks again!

Thank you! It could use more maps and some ending based on score, but I really liked the basic idea and had a lot of fun making it!

Hey, thanks! Yeah, there isn't an end currently, but it's definately something I should add. Maybe stages with different scores to pass or something similar, anyway, thanks for the feedback!

Great game! I didn't find it chaotic but I think it's clear what did you implement for the chaos. The design and the visuals are great and the dance, well it's a dance, loved it! :D

Fun game! The controlls are a bit hard, jumping seems to be really buggy as I couldn't jump most of the time and just fell. Also you can walk through the table without jumping up on it. On my first run the bar which tells you how awake your owner is, wasn't working, I broke everything and it didn't show any progress. Also I encountered a situation, when wearing a hat and jumping into a big lamp shoot up me to the sky xD Good game overall!

I'm glad you enjoyed it! Yeah it's fairly manageable but I'm glad the chaos thing came through.

Hey, thank you!
I've never created art, so I decided to use a free one to give it a better look.
Well, the spawning of the cars are randomized so developing a strategy very hard or even impossible. What I did during playtesting is I focused on the shorter roads since they lead to game over sooner, and you have more space to work with on the longer roads.

The arrows should let the cars to go forward and each car can take a right turn by a chance. How did you encounter this situation? If you're changing them while a car or multiple cars are inside they won't stop, but otherwise the arrows should work. I'll definately double check it, just to make sure