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Pantomime Games

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A member registered Nov 11, 2019 · View creator page →

Creator of

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Yes, as far as I know. Lol

Thank you very much for your feedback. You're not the first to complain about the peirce damage. There are some things I'd like to change as well but that would require major overhauls and more gametesting - I once made the mistake of not putting enough items throughout the map, so it's haard to find a nice balance. But yes I should expand on the stat explanations. Unfortunately I cannot change the sprite from equipment to equipment- it's just too much work. Thanks for the ammunition bag idea but I'm already commited to the current mechanic.

Believe it or not, I'm about to put a pricetag on this chapter ($4 or $5) and reupload it with some changes- some noticable some not. I will also be releasing a free alpha demo of chapter 2 very soon. Thank you once again for playing.

sorry, I only plan on using english. I am a solo developer and translating into a different language would cost too much time and money. Again, sorry

Thank you for your feedback. The next level will have flying enemies so the pierce will be less effective.

Hello and thank you for the feedback, it was very concise. Let me respond to the flaws as best as I can - not that I want to make excuses for them. 

1. Yep, that path to nowhere was suppose to have a secret, but I changed my mind and forgot to cover up the secret path- whoopsie. I'll put that on the to-do list for future versions.

2. 104 hp at level 4? I didn't think anyone would get to level 4 - I designed the first chapter to cap at level 3 - I suppose I could remove some enemy battles or fiddle with the level up stats.

3. The "new weapon jingle" is a bit too long, I know. But I may have to leave it in because fixing it would require more than just a simple adjustment. It may not be a priority but I'm sure I'll give it a shot before the next chapter.

4. The choose your item scumminess wasn't suppose to be annoying. My intention was to make it a gamble as to which item you receive. Not the best gamble mechanic I'll admit. I'd like to leave them in for the time being - If there are enough complaints about it then I may remove them later. but I'll tone it down in later chapters

5. Plastic boomerang was designed to be used indefinitely. If you used it in battle and it is no longer in your inventory, then I apologize. I will look into it right away. The idea was that [later in the game] when facing up to 9 enemies [also later in the game] you can maybe strike a few down in a single shot - otherwise, it's not the best item considering its low success rate.

This game will be years in development as I can only work on it in my spare time. Not sure if I'll upload chapter by chapter, or in one fell swoop. either way your feedback was a great help. I hope I touched some of the flaws. And I am proud of the story so far; I am an artist not a writer - I've never written a story since high school, (everything I know about writing, I've learned from youtube) so to hear that the story is passable is a win for me.