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papayaah

38
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1
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A member registered Feb 06, 2018 · View creator page →

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Yes! Tried it 2x , got him to half its health then screen gets black out.

I'm battling the dark one but every time his halfway his health the screen would just turn black.

not sure if this errors are related to the black screen.


Uncaught (in promise) DOMException: screen.orientation.lock() is not available on this device.Understand this error
10KD213.js?cachebust=895045743:16205 Unhandled Exception - Uncaught ReferenceError: _Pu is not defined in file https://html-classic.itch.zone/html/11030042/html5game/10KD213.js?cachebust=8950... at line 20041
10KD213.js?cachebust=895045743:16205 ###game_end###-1
10KD213.js?cachebust=895045743:20041 Uncaught ReferenceError: _Pu is not defined

It's quite good! I like the old school style I think there's a lot of depth in this game.

Can that be public domain or specific to your game? wondering if you can share you tsx creation :) 

I notice the attack frames does not align with the others on the Golem. Any chance this can be fixed?

(1 edit)

Thank you, I have been looking for a gun that animates when firing. But the actual gun sprite isn't in the zip. I'm not able to find "1 Super Futuristic Gun animated (4f)"

This is so great so much animations! Thank you so much for this.

Hello Folks! I've finished a demo with breakable walls using Phaser Graphics. It's one of many mechanics leading up to a game I'd like to commercially put out. But until then I will break down the different functionality of my game and release them as demo tutorials.

https://papayaah.itch.io/breakable-walls-in-phaser

Hope you can make some walls with debris and crumbling animations

Oh wow amazing! You deliver superb results! So much more than those I just mentioned amazing! 

Yea right, that was also my goal. It's quick for me to just load this page up and drag my sprites in. I have a couple more goals to my sprite player, like allowing for multi-single framed files and changing background but let me know if you have anything you want added! 

Not sure if it's just me but I can't go up and down, only left and right.

Thanks when you do, I'll be the first to get you a coffee! :)))

Btw I don't mind buying you a coffee, do you have a ko-fi account or something similar?

You respond quick and you create work so fast! You are great thank you!

Just want to drop by and say amazing work. How does someone get in touch with you?

Hi engvee, 

Can you add front view walk, attack, dodge/block and death? 

Thank you for adding the front view animations, your work is truly appreciated and beautiful

hello, i'm stuck on the instruction screen, any idea what key to press to start the game? 

may i know which engine you use to make the game? can you add it in the download?

could we have a stun and resting animations?

Network issues, cannot play the game unfortunately :(

Thanks, I also had to increase the max size to 4096

Any idea why the pixel doesn't render crispy pixel art in Unity? 

It says Gun Rounds is damaged and can't be opened. :( I'm on Mac OS Monterey is that the problem?

Thanks Mounir! Appreciate your response so much!

Thank you so much for the explanation, I think this explains a lot of things that I couldn't figure out. I was trying hard to understand if i should be slicing them by equal parts 8, 16, 32 etc., 

(2 edits)

Hi can someone advice how folks are using this and slicing the gui? For example on some games I see the boxes being scaled, how does someone do that?

How does someone use the portrait and the health bars without the coins?

Hi buddy, I'm wondering how you chopped up the gui from https://mounirtohami.itch.io/ ? Interested how you end up expanding the height of the small bordered brown box and the health bars.

I'm curious how you chop the gui from Mounir Tohami. Like the background for the menu - how did you get it to expand that big?

Thank you it's very nice

how do you start the game? mouse doesn't work, i've also press all the keys i can press on my keyboard.

This is a great explanation! Thank you.

would you mind sharing some details how you did the blood effects? they aren't pre-rendered pixel right but are generated on the fly? How did you simulate the blood pixels?

do you like to do 2d destructible - thinking of turning mechar.io walls and base to be completely destructible. need a mech and walls + other props.